treasurehunting2/notes/Magic.txt

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# Magic
There are a lot of words which can be used to describe a spell.
These words are then interpreted by the computer, who creates an effect.
A working spell has these components:
Target
Effect
Intensity
Condition
Probability
If the caster doesn't specify all criteria, the computer decides what exactly happens and how the rest is computed.
Every spell also costs Mana Points, which are calculated out of the effect of the resulting spell.
Every spell word costs as much APs, as much syllables it has.
# Vocabulary
other words:
Not
much
few
done! (0 AP)
intensity words:
much
few
wide
one
three
five
ten
75
50
40
20
100
1000
full
probability words:
rarely, but
sure
often
never (fuck yeah, double negation)
target words:
me
human
wolf
angel
vampire
police
people
effect words:
heal
burn
sleep
stun
damage
siphon life
death
calm
forget
conjure
morph/unmorph
condition words:
life
melee
stunned
all
# Grammar
the order of the words has to be:
probability effect condition target intensity done!
other words have to be related to some of these, and then always have to be before their relation word.
all human
not me
possible sentences are:
sure burn all human much
sleep three police three
stun police melee
wrong sentences are:
human sleep # before effect can only be a probability word, no target.
much heal me # much isn't a intensity word at that place and can't be related to heal.