treasurehunting2/PySDL2-0.9.5/doc/html/_sources/news.txt

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Release News
============
This describes the latest changes between the PySDL2 releases.
0.9.5
-----
Released on 2016-10-20.
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.5)
* fixed issue #94: added support for TrueType font collection (TTC) files
* fixed issue #80: added flip and rotation support for TextureSprite objects
* renamed :attr:`sdl2.ext.Renderer.renderer` attribute to
:attr:`sdl2.ext.Renderer.sdlrenderer`. The `renderer` attribute is
deprecated and will be removed in a later version.
0.9.4
-----
Released on 2016-07-07.
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.4)
* updated :mod:`sdl2.sdlttf` to include the latest changes of SDL_ttf (release 2.0.14)
* new :attr:`sdl2.ext.Renderer.logical_size` attribute to set or retrieve the logical
pixel size of a renderer
* fixed issue #48: be more noisy about DLL loading issues
* fixed issue #65: misleading documentation for :meth:`sdl2.ext.Renderer.draw_line()`
* fixed issue #67: Return a proper error code, when unittests running as subprocesses fail
* fixed issue #72: :func:`sdl2.video.SDL_GL_DrawableSize()` not available on import
* fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants
* fixed issue #82: examples/gui.py fails due to an attribute error
* fixed issue #83: fix compatibility with newer PIL versions in
:func:`sdl2.ext.image.load_image()`
* fixed issue #84: The setter of :attr:`sdl2.ext.Renderer.scale` works properly now
* fixed issue #85: fix environment-dependent unit tests
* fixed issue #87: fix incorrect MIX_INIT_* constants in :mod:`sdl2.sdlmixer`
* fixed issue #88: use PILs `Image.tobyte()instead of the deprecated `Image.tostring()`
* fixed horizontical and vertical line drawing in :func:`sdl2.ext.line()`
* fixed a bug in :meth:`sdl2.ext.Renderer.draw_line()` for odd numbers of points
* dropped IronPython support
0.9.3
-----
Released on 2014-07-08.
* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* new :attr:`sdl2.ext.Renderer.scale` attribute, which denotes the horizontal
and vertical drawing scale
* new :func:`sdl2.ext.point_on_line()` function to test, if a point lies on a
line segment
* PYSDL2_DLL_PATH can contain multiple paths separated by :attr:`os.pathsep`
to search for the libraries now
* :func:`sdl2.ext.get_image_formats()` only returns BMP image support now, if
SDL2_image and PIL are not found
* :func:`sdl2.ext.load_image()` tries to use :func:`sdl2.SDL_LoadBMP()` now,
if SDL2_image and PIL are not found
* fixed issue #55: :meth:`sdl2.SDL_GameControllerAddMappingsFromFile()` does
not raise a TypeError for Python 3.x anymore
* fixed issue #56: :meth:`sdl2.ext.Renderer.draw_line()` and
:func:`sdl2.ext.Renderer.draw_point()` handle multiple lines (or points) as
arguments properly now
* fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded
pixel buffer of the image file is not referenced anymore after returning
from :func:`sdl2.ext.load_image()`, causing random segmentation faults
* fixed issue #58: raise a proper error,
if :meth:`sdl2.ext.FontManager.render()` could not render a text surface
* fixed issue #59: The :attr:`sdl2.ext.TextureSpriteRenderSystem.sdlrenderer`
attribute is correctly documented now
* fixed a local variable and module name collision in
:meth:`sdl2.ext.FontManager.render()`
Thanks to Filip M. Nowak for the PYSDL2_DLL_PATH improvement.
0.9.2
-----
Released on 2014-04-13.
* fixed issue #32: the line clipping algorithms do not run into precision
errors anymore
* fixed issue #53 (again): :func:`sdl2.video.SDL_GL_ResetAttributes()`
is properly wrapped now to retain backwards compatibility with previous
SDL2 releases
* fixed issue #54: text input is correctly converted for the text entry
component
* updated the example BMP files, which could not be loaded properly on
some systems with SDL2_image and PIL
0.9.1
-----
Released on 2014-04-05.
* fixed issue #50: corrected the :func:`sdl2.ext.load_image()`
documentation
* fixed issue #52: :meth:`sdl2.ext.Renderer.fill()`,
:meth:`sdl2.ext.Renderer.draw_rect()` and
:meth:`sdl2.ext.Renderer.draw_point()` convert sequences
correctly now
* fixed issue #53: provide backwards compatibility for previous
SDL2 releases by adding a wrapper func for
:func:`sdl2.cpuinfo.SDL_HasAVX()`
0.9.0
-----
Released on 2014-03-23.
**IMPORTANT: This release breaks backwards-compatibility. See the notes
for the issues #36 and #39.**
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.3)
* new :func:`sdl2.ext.subsurface()` function to create subsurfaces from
:class:`sdl2.SDL_Surface` objects
* new :func:`sdl2.ext.SoftwareSprite.subsprite()` method to create
:class:`sdl2.ext.SoftwarSprite` objects sharing pixel data
* the unit test runner features a `--logfile` argument now to
safe the unit test output to a file
* issues #36, #39: the different render classes of sdl2.ext.sprite were renamed
* the ``sdl2.ext.RenderContext`` class was renamed to
:class:`sdl2.ext.Renderer` to be consistent with with SDL2's naming scheme
* ``sdl2.ext.SpriteRenderer`` was renamed to
:class:`sdl2.ext.SpriteRenderSystem`
* ``sdl2.ext.SoftwareSpriteRenderer`` was renamed to
:class:`sdl2.ext.SoftwareSpriteRenderSystem`
* ``sdl2.ext.TextureSpriteRenderer`` was renamed to
:class:`sdl2.ext.TextureSpriteRenderSystem`
* ``sdl2.ext.SpriteFactory.create_sprite_renderer()`` was renamed to
:meth:`sdl2.ext.SpriteFactory.create_sprite_render_system()`
* fixed :func:`sdl2.audio.SDL_LoadWAV()` macro to provide the correct arguments
* fixed issue #44: use a slightly less confusing ``ValueError``, if a renderer
argument for the :class:`sdl2.ext.SpriteFactory` is not provided
* fixed issue #43: improved the code reference for the improved bouncing
section in the docs
* fixed issue #40: typo in a ``RuntimeWarning`` message on loading the SDL2
libraries
* fixed issue #38: the points arguments of
:meth:`sdl2.ext.Renderer.draw_points()` are properly documented now
* fixed issue #37: :func:`sdl2.SDL_GetRendererOutputSize()` is now acccessible
via a wildcard import
* fixed issue #35: download location is now mentioned in the docs
* fixed issue #12: remove confusing try/except on import in the examples
0.8.0
-----
Released on 2013-12-30.
* updated PD information to include the CC0 dedication, since giving
software away is not enough anymore
* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* fixed a wrong C mapping of :func:`sdl2.rwops.SDL_FreeRW()`
* fixed various issues within the :class:`sdl2.ext.BitmapFont` class
* issue #26: :attr:`sdl2.SDL_AudioSpec.callback` is a :func:`SDL_AudioCallBack`
now
* issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now
* issue #31: :func:`sdl2.sdlmixer.SDL_MIXER_VERSION()` returns the proper
version now
Thanks to Sven Eckelmann, Marcel Rodrigues, Michael McCandless,
Andreas Schiefer and Franz Schrober for providing fixes and
improvements.
0.7.0
-----
Released on 2013-10-27.
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.1)
* fixed a bug in :meth:`sdl2.ext.FontManager.render()`, which did not apply
the text color correctly
* issue #14: improved the error messages on failing DLL imports
* issue #19: the :meth:`sdl2.ext.TextureSpriteRenderer.render()` and
:meth:`sdl2.ext.SoftwareSpriteRenderer.render()` methods do not
misinterpret x and y arguments anymore, if set to 0
* issue #21: :func:`sdl2.ext.load_image()` raises a proper
:exc:`UnsupportedError`, if neither SDL_image nor PIL are usable
Thanks to Marcel Rodrigues, Roger Flores and otus for providing fixes
and improvement ideas.
0.6.0
-----
Released on 2013-09-01.
* new :attr:`sdl2.ext.FontManager.size` attribute, which gives a default size
to be used for adding fonts or rendering text
* updated :mod:`sdl2` to include the latest changes of SDL2
* :meth:`sdl2.ext.RenderContext.copy()` accepts any 4-value sequence as source
or destination rectangle now
* issue #11: throw an :exc:`ImportError` instead of a
:exc:`RuntimeError`, if a third-party DLL could not be imported
properly
* fixed a bug in the installation code, which caused :mod:`sdl2.examples` not
to install the required resources
Thanks to Steven Johnson for his enhancements to the FontManager class.
Thanks to Marcel Rodrigues for the improvements to RenderContext.copy().
0.5.0
-----
Released on 2013-08-14.
* new :class:`sdl2.ext.FontManager` class, which provides simple TTF font
rendering.
* new :meth:`sdl2.ext.SpriteFactory.from_text()` method, which creates
text sprites
* put the SDL2 dll path at the beginning of PATH, if a PYSDL2_DLL_PATH
is provided to avoid loading issues for third party DLLs on Win32
platforms
* minor documentation fixes
Thanks to Dan Gillett for providing the FontManager and from_text()
enhancements and his patience regarding all the small change requests.
Thanks to Mihail Latyshov for providing fixes to the documentation.
0.4.1
-----
Released on 2013-07-26.
* updated :mod:`sdl2` to include the latest changes of SDL2
* improved DLL detection for DLLs not being in a library path
* fixed a bug in :meth:`sdl2.ext.RenderContext.draw_rect()` for drawing
a single rect
* fixed a bug in the :func:`repr` call for :class:`sdl2.ext.SoftwareSprite`
* issue #4: fixed a bug in :meth:`sdl2.ext.RenderContext.fill()` for filling
a single rect
* issue #5: fixed pip installation support
* issue #6: fixed a bug in :func:`sdl2.ext.get_events()`, which did not handle
more than 10 events in the queue correctly
* issue #8: :meth:`sdl2.ext.SpriteFactory.create_texture_sprite` can
create sprites to be used as rendering targets now
* issue #9: improved error messages on trying to bind non-existent library
functions via ctypes
* minor documentation fixes
Thanks to Steven Johnson, Todd Rovito, Bil Bas and Dan McCombs for
providing fixes and improvements.
0.4.0
-----
Released on 2013-06-08.
* new :mod:`sdl2.sdlmixer` module, which provides access to the
SDL2_mixer library
* issue #1: fixed libc loading for cases where libc.so is a ld script
* updated :mod:`sdl2` and :mod:`sdl2.sdlimage` to include the latest
changes of the libraries, they wrap
0.3.0
-----
Released on 2013-05-07.
* new :mod:`sdl2.sdlgfx` module, which provides access to the SDL2_gfx library
* new :mod:`sdl2.ext.UIFactory.from_color` method; it creates UI-supportive
sprites from a color
* fixed color argument bugs in :class:`sdl2.ext.RenderContext` methods
* fixed a module namespace issues in :mod:`sdl2.ext.pixelaccess`
* :mod:`sdl2.ext.SpriteFactory` methods do not use a default ``size`` argument
anymore; it has to provided by the caller
0.2.0
-----
Released on 2013-05-03.
* removed sdl2.ext.scene; it now lives in python-utils
* fixed :mod:`sdl2.haptic` module usage for Python 3
* fixed :func:`sdl2.SDL_WindowGetData` and :func:`sdl2.SDL_WindowSetData`
wrappers
* fixed :meth:`sdl2.ext.RenderContext.copy`
* fixed :mod:`sdl2.ext.font` module usage for Python 3
* fixed :func:`sdl2.ext.line`
* :mod:`sdl2` imports all submodules now
* improved documentation
0.1.0
-----
Released on 2013-04-23.
* Initial Release