111 lines
6.3 KiB
Python
111 lines
6.3 KiB
Python
from ctypes import Structure, Union, c_int, c_char_p, POINTER
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from .dll import _bind, nullfunc
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from .stdinc import SDL_bool, Sint16, Uint8
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from .joystick import SDL_JoystickGUID, SDL_Joystick, SDL_JoystickID
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from .rwops import SDL_RWops, SDL_RWFromFile
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__all__ = ["SDL_GameController", "SDL_CONTROLLER_BINDTYPE_NONE",
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"SDL_CONTROLLER_BINDTYPE_BUTTON", "SDL_CONTROLLER_BINDTYPE_AXIS",
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"SDL_CONTROLLER_BINDTYPE_HAT", "SDL_GameControllerBindType",
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"SDL_GameControllerButtonBind", "SDL_GameControllerAddMapping",
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"SDL_GameControllerMappingForGUID", "SDL_GameControllerMapping",
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"SDL_IsGameController", "SDL_GameControllerNameForIndex",
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"SDL_GameControllerOpen", "SDL_GameControllerName",
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"SDL_GameControllerGetAttached", "SDL_GameControllerGetJoystick",
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"SDL_GameControllerEventState", "SDL_GameControllerUpdate",
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"SDL_CONTROLLER_AXIS_INVALID", "SDL_CONTROLLER_AXIS_LEFTX",
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"SDL_CONTROLLER_AXIS_LEFTY", "SDL_CONTROLLER_AXIS_RIGHTX",
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"SDL_CONTROLLER_AXIS_RIGHTY", "SDL_CONTROLLER_AXIS_TRIGGERLEFT",
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"SDL_CONTROLLER_AXIS_TRIGGERRIGHT", "SDL_CONTROLLER_AXIS_MAX",
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"SDL_GameControllerAxis", "SDL_GameControllerGetAxisFromString",
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"SDL_GameControllerGetStringForAxis",
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"SDL_GameControllerGetBindForAxis", "SDL_GameControllerGetAxis",
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"SDL_CONTROLLER_BUTTON_INVALID", "SDL_CONTROLLER_BUTTON_A",
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"SDL_CONTROLLER_BUTTON_B", "SDL_CONTROLLER_BUTTON_X",
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"SDL_CONTROLLER_BUTTON_Y", "SDL_CONTROLLER_BUTTON_BACK",
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"SDL_CONTROLLER_BUTTON_GUIDE", "SDL_CONTROLLER_BUTTON_START",
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"SDL_CONTROLLER_BUTTON_LEFTSTICK", "SDL_CONTROLLER_BUTTON_RIGHTSTICK",
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"SDL_CONTROLLER_BUTTON_LEFTSHOULDER",
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"SDL_CONTROLLER_BUTTON_RIGHTSHOULDER",
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"SDL_CONTROLLER_BUTTON_DPAD_UP", "SDL_CONTROLLER_BUTTON_DPAD_DOWN",
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"SDL_CONTROLLER_BUTTON_DPAD_LEFT", "SDL_CONTROLLER_BUTTON_DPAD_RIGHT",
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"SDL_CONTROLLER_BUTTON_MAX", "SDL_GameControllerButton",
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"SDL_GameControllerGetButtonFromString",
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"SDL_GameControllerGetStringForButton",
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"SDL_GameControllerGetBindForButton", "SDL_GameControllerGetButton",
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"SDL_GameControllerClose", "SDL_GameControllerAddMappingsFromFile",
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"SDL_GameControllerAddMappingsFromRW",
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"SDL_GameControllerFromInstanceID",
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]
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class SDL_GameController(Structure):
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pass
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SDL_CONTROLLER_BINDTYPE_NONE = 0
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SDL_CONTROLLER_BINDTYPE_BUTTON = 1
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SDL_CONTROLLER_BINDTYPE_AXIS = 2
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SDL_CONTROLLER_BINDTYPE_HAT = 3
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SDL_GameControllerBindType = c_int
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class _gchat(Structure):
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_fields_ = [("hat", c_int), ("hat_mask", c_int)]
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class _gcvalue(Union):
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_fields_ = [("button", c_int), ("axis", c_int), ("hat", _gchat)]
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class SDL_GameControllerButtonBind(Structure):
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_fields_ = [("bindType", SDL_GameControllerBindType), ("value", _gcvalue)]
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SDL_GameControllerAddMapping = _bind("SDL_GameControllerAddMapping", [c_char_p], c_int)
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SDL_GameControllerMappingForGUID = _bind("SDL_GameControllerMappingForGUID", [SDL_JoystickGUID], c_char_p)
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SDL_GameControllerMapping = _bind("SDL_GameControllerMapping", [POINTER(SDL_GameController)], c_char_p)
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SDL_IsGameController = _bind("SDL_IsGameController", [c_int], SDL_bool)
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SDL_GameControllerNameForIndex = _bind("SDL_GameControllerNameForIndex", [c_int], c_char_p)
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SDL_GameControllerOpen = _bind("SDL_GameControllerOpen", [c_int], POINTER(SDL_GameController))
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SDL_GameControllerName = _bind("SDL_GameControllerName", [POINTER(SDL_GameController)], c_char_p)
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SDL_GameControllerGetAttached = _bind("SDL_GameControllerGetAttached", [POINTER(SDL_GameController)], SDL_bool)
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SDL_GameControllerGetJoystick = _bind("SDL_GameControllerGetJoystick", [POINTER(SDL_GameController)], POINTER(SDL_Joystick))
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SDL_GameControllerEventState = _bind("SDL_GameControllerEventState", [c_int], c_int)
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SDL_GameControllerUpdate = _bind("SDL_GameControllerUpdate")
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SDL_CONTROLLER_AXIS_INVALID = -1
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SDL_CONTROLLER_AXIS_LEFTX = 0
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SDL_CONTROLLER_AXIS_LEFTY = 1
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SDL_CONTROLLER_AXIS_RIGHTX = 2
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SDL_CONTROLLER_AXIS_RIGHTY = 3
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SDL_CONTROLLER_AXIS_TRIGGERLEFT = 4
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SDL_CONTROLLER_AXIS_TRIGGERRIGHT = 5
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SDL_CONTROLLER_AXIS_MAX = 6
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SDL_GameControllerAxis = c_int
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SDL_GameControllerGetAxisFromString = _bind("SDL_GameControllerGetAxisFromString", [c_char_p], SDL_GameControllerAxis)
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SDL_GameControllerGetStringForAxis = _bind("SDL_GameControllerGetStringForAxis", [SDL_GameControllerAxis], c_char_p)
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SDL_GameControllerGetBindForAxis = _bind("SDL_GameControllerGetBindForAxis", [POINTER(SDL_GameController), SDL_GameControllerAxis], SDL_GameControllerButtonBind)
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SDL_GameControllerGetAxis = _bind("SDL_GameControllerGetAxis", [POINTER(SDL_GameController), SDL_GameControllerAxis], Sint16)
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SDL_CONTROLLER_BUTTON_INVALID = -1
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SDL_CONTROLLER_BUTTON_A = 0
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SDL_CONTROLLER_BUTTON_B = 1
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SDL_CONTROLLER_BUTTON_X = 2
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SDL_CONTROLLER_BUTTON_Y = 3
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SDL_CONTROLLER_BUTTON_BACK = 4
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SDL_CONTROLLER_BUTTON_GUIDE = 5
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SDL_CONTROLLER_BUTTON_START = 6
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SDL_CONTROLLER_BUTTON_LEFTSTICK = 7
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SDL_CONTROLLER_BUTTON_RIGHTSTICK = 8
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER = 9
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER = 10
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SDL_CONTROLLER_BUTTON_DPAD_UP = 11
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SDL_CONTROLLER_BUTTON_DPAD_DOWN = 12
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SDL_CONTROLLER_BUTTON_DPAD_LEFT = 13
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SDL_CONTROLLER_BUTTON_DPAD_RIGHT = 14
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SDL_CONTROLLER_BUTTON_MAX = 15
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SDL_GameControllerButton = c_int
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SDL_GameControllerGetButtonFromString = _bind("SDL_GameControllerGetButtonFromString", [c_char_p], SDL_GameControllerButton)
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SDL_GameControllerGetStringForButton = _bind("SDL_GameControllerGetStringForButton", [SDL_GameControllerButton], c_char_p)
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SDL_GameControllerGetBindForButton = _bind("SDL_GameControllerGetBindForButton", [POINTER(SDL_GameController), SDL_GameControllerButton], SDL_GameControllerButtonBind)
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SDL_GameControllerGetButton = _bind("SDL_GameControllerGetButton", [POINTER(SDL_GameController), SDL_GameControllerButton], Uint8)
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SDL_GameControllerClose = _bind("SDL_GameControllerClose", [POINTER(SDL_GameController)])
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SDL_GameControllerAddMappingsFromRW = _bind("SDL_GameControllerAddMappingsFromRW", [POINTER(SDL_RWops), c_int], c_int, nullfunc)
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SDL_GameControllerAddMappingsFromFile = lambda fname: SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(fname, b"rb"), 1)
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SDL_GameControllerFromInstanceID = _bind("SDL_GameControllerFromInstanceID", [SDL_JoystickID], POINTER(SDL_GameController), nullfunc)
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