treasurehunting2/PySDL2-0.9.5/sdl2/stdinc.py
2017-05-13 11:00:53 +02:00

36 lines
1.2 KiB
Python

from .dll import _bind
from ctypes import c_int, c_int8, c_uint8, c_int16, c_uint16, c_int32, \
c_uint32, c_int64, c_uint64, c_size_t, c_void_p, c_char_p
__all__ = ["SDL_FALSE", "SDL_TRUE", "SDL_bool", "Sint8", "Uint8", "Sint16",
"Uint16", "Sint32", "Uint32", "Sint64", "Uint64", "SDL_malloc",
"SDL_calloc", "SDL_realloc", "SDL_free", "SDL_getenv",
"SDL_setenv", "SDL_abs", "SDL_min", "SDL_max", "SDL_memset",
"SDL_memcpy"
]
SDL_FALSE = 0
SDL_TRUE = 1
SDL_bool = c_int
Sint8 = c_int8
Uint8 = c_uint8
Sint16 = c_int16
Uint16 = c_uint16
Sint32 = c_int32
Uint32 = c_uint32
Sint64 = c_int64
Uint64 = c_uint64
SDL_malloc = _bind("SDL_malloc", [c_size_t], c_void_p)
SDL_calloc = _bind("SDL_calloc", [c_size_t, c_size_t], c_void_p)
SDL_realloc = _bind("SDL_realloc", [c_void_p, c_size_t], c_void_p)
SDL_free = _bind("SDL_free", [c_void_p], None)
SDL_getenv = _bind("SDL_getenv", [c_char_p], c_char_p)
SDL_setenv = _bind("SDL_setenv", [c_char_p, c_char_p, c_int], c_int)
SDL_abs = abs
SDL_min = min
SDL_max = max
SDL_memset = _bind("SDL_memset", [c_void_p, c_int, c_size_t], c_void_p)
SDL_memcpy = _bind("SDL_memcpy", [c_void_p, c_void_p, c_size_t], c_void_p)