90 lines
5.8 KiB
Python
90 lines
5.8 KiB
Python
from ctypes import CFUNCTYPE, Structure, POINTER, c_int, c_void_p
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from .dll import _bind, nullfunc
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from .stdinc import Uint8, Uint32, SDL_bool
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from .blendmode import SDL_BlendMode
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from .rect import SDL_Rect
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from .pixels import SDL_PixelFormat, SDL_Palette
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from .rwops import SDL_RWops, SDL_RWFromFile
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__all__ = ["SDL_SWSURFACE", "SDL_PREALLOC", "SDL_RLEACCEL", "SDL_DONTFREE",
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"SDL_MUSTLOCK", "SDL_BlitMap", "SDL_Surface", "SDL_Blit",
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"SDL_CreateRGBSurface", "SDL_CreateRGBSurfaceFrom", "SDL_FreeSurface",
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"SDL_SetSurfacePalette", "SDL_LockSurface", "SDL_UnlockSurface",
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"SDL_LoadBMP_RW", "SDL_LoadBMP", "SDL_SaveBMP_RW", "SDL_SaveBMP",
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"SDL_SetSurfaceRLE", "SDL_SetColorKey", "SDL_GetColorKey",
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"SDL_SetSurfaceColorMod", "SDL_GetSurfaceColorMod",
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"SDL_SetSurfaceAlphaMod", "SDL_GetSurfaceAlphaMod",
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"SDL_SetSurfaceBlendMode", "SDL_GetSurfaceBlendMode",
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"SDL_SetClipRect", "SDL_GetClipRect", "SDL_ConvertSurface",
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"SDL_ConvertSurfaceFormat", "SDL_ConvertPixels", "SDL_FillRect",
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"SDL_FillRects", "SDL_UpperBlit", "SDL_BlitSurface", "SDL_LowerBlit",
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"SDL_SoftStretch", "SDL_UpperBlitScaled", "SDL_BlitScaled",
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"SDL_LowerBlitScaled", "SDL_CreateRGBSurfaceWithFormat",
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"SDL_CreateRGBSurfaceWithFormatFrom"
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]
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SDL_SWSURFACE = 0
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SDL_PREALLOC = 0x00000001
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SDL_RLEACCEL = 0x00000002
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SDL_DONTFREE = 0x00000004
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SDL_MUSTLOCK = lambda s: ((s.flags & SDL_RLEACCEL) != 0)
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class SDL_BlitMap(Structure):
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pass
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class SDL_Surface(Structure):
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_fields_ = [("flags", Uint32),
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("format", POINTER(SDL_PixelFormat)),
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("w", c_int), ("h", c_int),
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("pitch", c_int),
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("pixels", c_void_p),
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("userdata", c_void_p),
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("locked", c_int),
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("lock_data", c_void_p),
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("clip_rect", SDL_Rect),
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("map", POINTER(SDL_BlitMap)),
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("refcount", c_int)
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]
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SDL_Blit = CFUNCTYPE(c_int, POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect))
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SDL_CreateRGBSurface = _bind("SDL_CreateRGBSurface", [Uint32, c_int, c_int, c_int, Uint32, Uint32, Uint32, Uint32], POINTER(SDL_Surface))
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SDL_CreateRGBSurfaceFrom = _bind("SDL_CreateRGBSurfaceFrom", [c_void_p, c_int, c_int, c_int, c_int, Uint32, Uint32, Uint32, Uint32], POINTER(SDL_Surface))
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SDL_CreateRGBSurfaceWithFormat = _bind("SDL_CreateRGBSurfaceWithFormat", [Uint32, c_int, c_int, c_int, Uint32], POINTER(SDL_Surface), optfunc=nullfunc)
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SDL_CreateRGBSurfaceWithFormatFrom = _bind("SDL_CreateRGBSurfaceWithFormatFrom", [c_void_p, c_int, c_int, c_int, c_int, Uint32], POINTER(SDL_Surface), optfunc=nullfunc)
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SDL_FreeSurface = _bind("SDL_FreeSurface", [POINTER(SDL_Surface)])
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SDL_SetSurfacePalette = _bind("SDL_SetSurfacePalette", [POINTER(SDL_Surface), POINTER(SDL_Palette)], c_int)
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SDL_LockSurface = _bind("SDL_LockSurface", [POINTER(SDL_Surface)], c_int)
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SDL_UnlockSurface = _bind("SDL_UnlockSurface", [POINTER(SDL_Surface)])
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SDL_LoadBMP_RW = _bind("SDL_LoadBMP_RW", [POINTER(SDL_RWops), c_int], POINTER(SDL_Surface))
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SDL_LoadBMP = lambda fname: SDL_LoadBMP_RW(SDL_RWFromFile(fname, b"rb"), 1)
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SDL_SaveBMP_RW = _bind("SDL_SaveBMP_RW", [POINTER(SDL_Surface), POINTER(SDL_RWops), c_int], c_int)
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SDL_SaveBMP = lambda surface, fname: SDL_SaveBMP_RW(surface, SDL_RWFromFile(fname, b"wb"), 1)
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SDL_SetSurfaceRLE = _bind("SDL_SetSurfaceRLE", [POINTER(SDL_Surface), c_int], c_int)
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SDL_SetColorKey = _bind("SDL_SetColorKey", [POINTER(SDL_Surface), c_int, Uint32], c_int)
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SDL_GetColorKey = _bind("SDL_GetColorKey", [POINTER(SDL_Surface), POINTER(Uint32)], c_int)
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SDL_SetSurfaceColorMod = _bind("SDL_SetSurfaceColorMod", [POINTER(SDL_Surface), Uint8, Uint8, Uint8], c_int)
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SDL_GetSurfaceColorMod = _bind("SDL_GetSurfaceColorMod", [POINTER(SDL_Surface), POINTER(Uint8), POINTER(Uint8), POINTER(Uint8)], c_int)
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SDL_SetSurfaceAlphaMod = _bind("SDL_SetSurfaceAlphaMod", [POINTER(SDL_Surface), Uint8], c_int)
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SDL_GetSurfaceAlphaMod = _bind("SDL_GetSurfaceAlphaMod", [POINTER(SDL_Surface), POINTER(Uint8)], c_int)
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SDL_SetSurfaceBlendMode = _bind("SDL_SetSurfaceBlendMode", [POINTER(SDL_Surface), SDL_BlendMode], c_int)
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SDL_GetSurfaceBlendMode = _bind("SDL_GetSurfaceBlendMode", [POINTER(SDL_Surface), POINTER(SDL_BlendMode)], c_int)
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SDL_SetClipRect = _bind("SDL_SetClipRect", [POINTER(SDL_Surface), POINTER(SDL_Rect)], SDL_bool)
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SDL_GetClipRect = _bind("SDL_GetClipRect", [POINTER(SDL_Surface), POINTER(SDL_Rect)])
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SDL_ConvertSurface = _bind("SDL_ConvertSurface", [POINTER(SDL_Surface), POINTER(SDL_PixelFormat), Uint32], POINTER(SDL_Surface))
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SDL_ConvertSurfaceFormat = _bind("SDL_ConvertSurfaceFormat", [POINTER(SDL_Surface), Uint32, Uint32], POINTER(SDL_Surface))
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SDL_ConvertPixels = _bind("SDL_ConvertPixels", [c_int, c_int, Uint32, c_void_p, c_int, Uint32, c_void_p, c_int], c_int)
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SDL_FillRect = _bind("SDL_FillRect", [POINTER(SDL_Surface), POINTER(SDL_Rect), Uint32], c_int)
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SDL_FillRects = _bind("SDL_FillRects", [POINTER(SDL_Surface), POINTER(SDL_Rect), c_int, Uint32], c_int)
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SDL_UpperBlit = _bind("SDL_UpperBlit", [POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect)], c_int)
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SDL_BlitSurface = SDL_UpperBlit
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SDL_LowerBlit = _bind("SDL_LowerBlit", [POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect)], c_int)
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SDL_SoftStretch = _bind("SDL_SoftStretch", [POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect)], c_int)
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SDL_UpperBlitScaled = _bind("SDL_UpperBlitScaled", [POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect)], c_int)
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SDL_BlitScaled = SDL_UpperBlitScaled
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SDL_LowerBlitScaled = _bind("SDL_LowerBlitScaled", [POINTER(SDL_Surface), POINTER(SDL_Rect), POINTER(SDL_Surface), POINTER(SDL_Rect)], c_int)
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