treasurehunting2/PySDL2-0.9.5/sdl2/test/render_test.py
2017-05-13 11:00:53 +02:00

817 lines
36 KiB
Python

import sys
import unittest
from ctypes import byref, POINTER, c_int
from .. import SDL_Init, SDL_Quit, SDL_INIT_EVERYTHING
import itertools
from ..stdinc import Uint8, Uint32, SDL_TRUE, SDL_FALSE
from .. import render, video, surface, pixels, blendmode, rect
from ..ext.pixelaccess import PixelView
_ISPYPY = hasattr(sys, "pypy_version_info")
if _ISPYPY:
import gc
dogc = gc.collect
else:
dogc = lambda: None
# TODO: mostly positive tests, improve this!
class SDLRenderTest(unittest.TestCase):
__tags__ = ["sdl"]
def setUp(self):
SDL_Init(SDL_INIT_EVERYTHING)
def tearDown(self):
SDL_Quit()
def test_SDL_RendererInfo(self):
info = render.SDL_RendererInfo()
self.assertIsInstance(info, render.SDL_RendererInfo)
def test_SDL_Renderer(self):
val = render.SDL_Renderer()
self.assertIsInstance(val, render.SDL_Renderer)
def test_SDL_Texture(self):
val = render.SDL_Texture()
self.assertIsInstance(val, render.SDL_Texture)
def test_SDL_GetNumRenderDrivers(self):
val = render.SDL_GetNumRenderDrivers()
self.assertGreaterEqual(val, 1)
def test_SDL_GetRenderDriverInfo(self):
success = False
drivers = render.SDL_GetNumRenderDrivers()
for x in range(drivers):
info = render.SDL_RendererInfo()
ret = render.SDL_GetRenderDriverInfo(x, byref(info))
self.assertEqual(ret, 0)
# We must find at least one software renderer
if info.name == b"software":
success = True
self.assertTrue(success, "failed on retrieving the driver information")
# self.assertRaises((AttributeError, TypeError),
# render.SDL_GetRenderDriverInfo, None)
# self.assertRaises((AttributeError, TypeError),
# render.SDL_GetRenderDriverInfo, "Test")
# self.assertRaises((AttributeError, TypeError),
# render.SDL_GetRenderDriverInfo, self)
# #self.assertRaises(sdl.SDLError, render.SDL_GetRenderDriverInfo, -1)
def test_SDL_CreateWindowAndRenderer(self):
window = POINTER(video.SDL_Window)()
renderer = POINTER(render.SDL_Renderer)()
ret = render.SDL_CreateWindowAndRenderer \
(10, 10, video.SDL_WINDOW_HIDDEN, byref(window), byref(renderer))
self.assertEqual(ret, 0)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
# TODO: the code below works, too - is that really expected from SDL?
#window, renderer = render.SDL_CreateWindowAndRenderer \
# (-10, -10, video.SDL_WINDOW_HIDDEN)
#self.assertIsInstance(window, video.SDL_Window)
#self.assertIsInstance(renderer, render.SDL_Renderer)
def test_SDL_CreateDestroyRenderer(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_SHOWN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, i,
render.SDL_RENDERER_ACCELERATED)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
render.SDL_DestroyRenderer(renderer)
# TODO: using -1 as index for the call below leads to random
# access violations on Win32
renderer = render.SDL_CreateRenderer(window, i,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_CreateSoftwareRenderer(self):
sf = surface.SDL_CreateRGBSurface(0, 100, 100, 32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF)
renderer = render.SDL_CreateSoftwareRenderer(sf)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
render.SDL_DestroyRenderer(renderer)
surface.SDL_FreeSurface(sf)
#self.assertRaises((AttributeError, TypeError),
# render.SDL_CreateSoftwareRenderer, None)
#self.assertRaises((AttributeError, TypeError),
# render.SDL_CreateSoftwareRenderer, 1234)
def test_SDL_GetRenderer(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_GetRenderer(window)
self.assertFalse(renderer)
renderer = render.SDL_CreateRenderer(window, i,
render.SDL_RENDERER_SOFTWARE)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
ren = render.SDL_GetRenderer(window)
self.assertIsInstance(ren.contents, render.SDL_Renderer)
render.SDL_DestroyRenderer(renderer)
self.assertFalse(render.SDL_GetRenderer(window))
video.SDL_DestroyWindow(window)
self.assertFalse(render.SDL_GetRenderer(window))
#self.assertRaises((AttributeError, TypeError),
# render.SDL_GetRenderer, None)
#self.assertRaises((AttributeError, TypeError),
# render.SDL_GetRenderer, "Test")
dogc()
def test_SDL_GetRendererInfo(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, i,
render.SDL_RENDERER_SOFTWARE)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
info = render.SDL_RendererInfo()
ret = render.SDL_GetRendererInfo(renderer, byref(info))
self.assertEqual(ret, 0)
render.SDL_DestroyRenderer(renderer)
#self.assertRaises(sdl.SDLError, render.SDL_GetRendererInfo,
# renderer)
video.SDL_DestroyWindow(window)
self.assertRaises((AttributeError, TypeError),
render.SDL_GetRendererInfo, None)
self.assertRaises((AttributeError, TypeError),
render.SDL_GetRendererInfo, "Test")
dogc()
def test_SDL_CreateDestroyTexture(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
pixels.SDL_PIXELFORMAT_RGB555,
pixels.SDL_PIXELFORMAT_RGBA4444,
pixels.SDL_PIXELFORMAT_RGBA8888,
pixels.SDL_PIXELFORMAT_ARGB2101010,
pixels.SDL_PIXELFORMAT_YUY2
)
access = (render.SDL_TEXTUREACCESS_STATIC,
render.SDL_TEXTUREACCESS_STREAMING,
render.SDL_TEXTUREACCESS_TARGET)
for fmt in formats:
for acc in access:
for w in range(1, 300, 5):
for h in range(1, 300, 5):
tex = render.SDL_CreateTexture(renderer, fmt, acc,
w, h)
self.assertIsInstance(tex.contents, render.SDL_Texture)
render.SDL_DestroyTexture(tex)
if (w % 50) == 0:
dogc()
#self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, 1, -10, 10)
#self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, 1, 10, -10)
#self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, 1, -10, -10)
#self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, -5, 10, 10)
#self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
# - 10, 1, 10, 10)
#self.assertRaises((AttributeError, TypeError),
# render.SDL_CreateTexture, None,
# pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
#self.assertRaises((AttributeError, TypeError),
# render.SDL_CreateTexture, "Test",
# pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
#self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
# "Test", 1, 10, 10)
#self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, None, 10, 10)
#self.assertRaises(ValueError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, "Test", 10, 10)
render.SDL_DestroyRenderer(renderer)
#self.assertRaises(sdl.SDLError, render.SDL_CreateTexture, renderer,
# pixels.SDL_PIXELFORMAT_RGB555, 1, 10, 10)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_CreateTextureFromSurface(self):
sf = surface.SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000,
0x00FF0000, 0x0000FF00, 0x000000FF)
self.assertIsInstance(sf.contents, surface.SDL_Surface)
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
tex = render.SDL_CreateTextureFromSurface(renderer, sf)
self.assertIsInstance(tex.contents, render.SDL_Texture)
dogc()
def test_SDL_QueryTexture(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
formats = (pixels.SDL_PIXELFORMAT_ARGB8888,
pixels.SDL_PIXELFORMAT_RGB555,
pixels.SDL_PIXELFORMAT_RGBA4444,
pixels.SDL_PIXELFORMAT_ARGB2101010,
pixels.SDL_PIXELFORMAT_YUY2
)
access = (render.SDL_TEXTUREACCESS_STATIC,
render.SDL_TEXTUREACCESS_STREAMING,
render.SDL_TEXTUREACCESS_TARGET)
for fmt in formats:
for acc in access:
for w in range(1, 300, 5):
for h in range(1, 300, 5):
tex = render.SDL_CreateTexture(renderer, fmt, acc,
w, h)
self.assertIsInstance(tex.contents, render.SDL_Texture)
qf, qa, qw, qh = Uint32(), c_int(), c_int(), c_int()
ret = render.SDL_QueryTexture(tex, byref(qf),
byref(qa), byref(qw),
byref(qh))
self.assertEqual(ret, 0)
self.assertEqual(qf.value, fmt)
self.assertEqual(qa.value, acc)
self.assertEqual(qw.value, w)
self.assertEqual(qh.value, h)
render.SDL_DestroyTexture(tex)
if _ISPYPY and (w % 50) == 0:
gc.collect()
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_GetSetTextureColorMod(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
tex = render.SDL_CreateTexture(renderer,
pixels.SDL_PIXELFORMAT_ARGB8888,
render.SDL_TEXTUREACCESS_STREAMING,
10, 10)
self.assertIsInstance(tex.contents, render.SDL_Texture)
colors = ((16, 22, 185),
(32, 64, 128),
(64, 32, 128),
(64, 32, 255),
(255, 32, 64),
(255, 32, 128),
(0, 0, 0),
(255, 255, 255),
(128, 128, 128),
)
for r, g, b in colors:
ret = render.SDL_SetTextureColorMod(tex, r, g, b)
self.assertEqual(ret, 0)
tr, tg, tb = Uint8(), Uint8(), Uint8()
ret = render.SDL_GetTextureColorMod(tex, byref(tr), byref(tg),
byref(tb))
self.assertEqual(ret, 0)
self.assertEqual((tr.value, tg.value, tb.value), (r, g, b))
render.SDL_DestroyTexture(tex)
#self.assertRaises(sdl.SDLError, render.SDL_SetTextureColorMod, tex,
# 10, 20, 30)
#self.assertRaises(sdl.SDLError, render.SDL_GetTextureColorMod, tex)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_GetSetTextureAlphaMod(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
tex = render.SDL_CreateTexture(renderer,
pixels.SDL_PIXELFORMAT_ARGB8888,
render.SDL_TEXTUREACCESS_STREAMING,
10, 10)
self.assertIsInstance(tex.contents, render.SDL_Texture)
for alpha in range(0, 255):
ret = render.SDL_SetTextureAlphaMod(tex, alpha)
self.assertEqual(ret, 0)
talpha = Uint8()
ret = render.SDL_GetTextureAlphaMod(tex, byref(talpha))
self.assertEqual(ret, 0)
self.assertEqual(talpha.value, alpha)
render.SDL_DestroyTexture(tex)
#self.assertRaises(sdl.SDLError, render.SDL_SetTextureColorMod, tex,
# 10, 20, 30)
#self.assertRaises(sdl.SDLError, render.SDL_GetTextureColorMod, tex)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_GetSetTextureBlendMode(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_SOFTWARE)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
tex = render.SDL_CreateTexture(renderer,
pixels.SDL_PIXELFORMAT_ARGB8888,
render.SDL_TEXTUREACCESS_STREAMING,
10, 10)
self.assertIsInstance(tex.contents, render.SDL_Texture)
modes = (blendmode.SDL_BLENDMODE_NONE,
blendmode.SDL_BLENDMODE_ADD,
blendmode.SDL_BLENDMODE_BLEND,
blendmode.SDL_BLENDMODE_MOD,
)
for mode in modes:
ret = render.SDL_SetTextureBlendMode(tex, mode)
self.assertEqual(ret, 0)
tmode = blendmode.SDL_BlendMode()
ret = render.SDL_GetTextureBlendMode(tex, byref(tmode))
self.assertEqual(ret, 0)
self.assertEqual(tmode.value, mode)
render.SDL_DestroyTexture(tex)
#self.assertRaises(sdl.SDLError, render.SDL_SetTextureBlendMode, tex,
# modes[2])
#self.assertRaises(sdl.SDLError, render.SDL_GetTextureBlendMode, tex)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
@unittest.skip("not implemented")
def test_SDL_UpdateTexture(self):
pass
@unittest.skip("not implemented")
def test_SDL_LockUnlockTexture(self):
pass
def test_SDL_RenderTargetSupported(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer\
(window, i, render.SDL_RENDERER_ACCELERATED)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
val = render.SDL_RenderTargetSupported(renderer)
self.assertIn(val, (SDL_TRUE, SDL_FALSE))
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_GetSetRenderTarget(self):
skipcount = 0
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer \
(window, i, render.SDL_RENDERER_ACCELERATED)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
supported = render.SDL_RenderTargetSupported(renderer)
if not supported:
skipcount += 1
render.SDL_DestroyRenderer(renderer)
continue
ret = render.SDL_SetRenderTarget(renderer, None)
self.assertEqual(ret, 0)
self.assertFalse(render.SDL_GetRenderTarget(renderer))
tex = render.SDL_CreateTexture(renderer,
pixels.SDL_PIXELFORMAT_ARGB8888,
render.SDL_TEXTUREACCESS_TARGET,
10, 10)
ret = render.SDL_SetRenderTarget(renderer, tex)
self.assertEqual(ret, 0)
tgt = render.SDL_GetRenderTarget(renderer)
self.assertIsInstance(tgt.contents, render.SDL_Texture)
render.SDL_DestroyTexture(tex)
# TODO: Check in the SDL codebase, why the code below does
# not fail...
# tex2 = render.SDL_CreateTexture(renderer,
# pixels.SDL_PIXELFORMAT_ARGB8888,
# render.SDL_TEXTUREACCESS_STREAMING,
# 10, 10)
# self.assertRaises(SDLError, render.SDL_SetRenderTarget, renderer,
# tex2)
# render.SDL_DestroyTexture(tex2)
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
if skipcount == render.SDL_GetNumRenderDrivers():
self.skipTest("None of the renderers supports render targets")
dogc()
def test_SDL_RenderGetSetViewport(self):
rects = (rect.SDL_Rect(0, 0, 0, 0),
rect.SDL_Rect(0, 0, 10, 10),
rect.SDL_Rect(3, 3, 5, 5),
rect.SDL_Rect(-5, -5, 10, 10),
rect.SDL_Rect(10, 10, 10, 10),
rect.SDL_Rect(0, 0, -10, -10),
rect.SDL_Rect(-10, 0, 10, 10),
rect.SDL_Rect(0, -10, 10, 10),
rect.SDL_Rect(-10, -10, 10, 10),
)
failcount = 0
port = rect.SDL_Rect()
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN |
video.SDL_WINDOW_BORDERLESS)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer \
(window, i, render.SDL_RENDERER_ACCELERATED)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
ret = render.SDL_RenderSetViewport(renderer, None)
self.assertEqual(ret, 0)
render.SDL_RenderGetViewport(renderer, byref(port))
self.assertEqual(port, rect.SDL_Rect(0, 0, 10, 10))
for r in rects:
if r.w == r.h == 0:
# http://bugzilla.libsdl.org/show_bug.cgi?id=1622
# OpenGL renderers cause a exception here.
continue
ret = render.SDL_RenderSetViewport(renderer, r)
self.assertEqual(ret, 0)
render.SDL_RenderGetViewport(renderer, byref(port))
if port != r:
failcount += 1
render.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
if failcount > 0:
unittest.skip("""for some reason, even with correct values, this
seems to fail on creating the second renderer of the window, if any""")
dogc()
def test_SDL_GetSetRenderDrawColor(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer \
(window, i, render.SDL_RENDERER_ACCELERATED|render.SDL_RENDERER_SOFTWARE)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
colors = ((16, 22, 185, 217),
(32, 64, 128, 255),
(64, 32, 128, 255),
(64, 32, 255, 128),
(255, 32, 64, 128),
(255, 32, 128, 64),
(0, 0, 0, 0),
(255, 255, 255, 255),
(128, 128, 128, 255),
)
for r, g, b, a in colors:
ret = render.SDL_SetRenderDrawColor(renderer, r, g, b, a)
self.assertEqual(ret, 0)
dr, dg, db, da = Uint8(), Uint8(), Uint8(), Uint8()
ret = render.SDL_GetRenderDrawColor(renderer, byref(dr),
byref(dg), byref(db),
byref(da))
self.assertEqual(ret, 0)
self.assertEqual((dr.value, dg.value, db.value, da.value),
(r, g, b, a))
render.SDL_DestroyRenderer(renderer)
#self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawColor,
# renderer, 10, 20, 30, 40)
#self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawColor,
# renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_GetSetRenderDrawBlendMode(self):
for i in range(render.SDL_GetNumRenderDrivers()):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer \
(window, i, render.SDL_RENDERER_ACCELERATED|render.SDL_RENDERER_SOFTWARE)
self.assertTrue(renderer and renderer.contents,
"could not create renderer for driver index %d" % i)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
modes = (blendmode.SDL_BLENDMODE_NONE,
blendmode.SDL_BLENDMODE_ADD,
blendmode.SDL_BLENDMODE_BLEND,
blendmode.SDL_BLENDMODE_MOD,
)
for mode in modes:
ret = render.SDL_SetRenderDrawBlendMode(renderer, mode)
bmode = blendmode.SDL_BlendMode()
ret = render.SDL_GetRenderDrawBlendMode(renderer, byref(bmode))
self.assertEqual(ret, 0)
self.assertEqual(bmode.value, mode)
render.SDL_DestroyRenderer(renderer)
#self.assertRaises(sdl.SDLError, render.SDL_SetRenderDrawBlendMode,
# renderer, video.SDL_BLENDMODE_ADD)
#self.assertRaises(sdl.SDLError, render.SDL_GetRenderDrawBlendMode,
# renderer)
video.SDL_DestroyWindow(window)
dogc()
def test_SDL_RenderClear(self):
window = video.SDL_CreateWindow(b"Test", 10, 10, 10, 10,
video.SDL_WINDOW_HIDDEN)
self.assertIsInstance(window.contents, video.SDL_Window)
renderer = render.SDL_CreateRenderer(window, -1,
render.SDL_RENDERER_ACCELERATED)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
ret = render.SDL_RenderClear(renderer)
self.assertEqual(ret, 0)
render.SDL_DestroyRenderer(renderer)
#self.assertRaises(sdl.SDLError, render.SDL_RenderClear, renderer)
# self.assertRaises((AttributeError, TypeError),
# render.SDL_RenderClear, None)
# self.assertRaises((AttributeError, TypeError),
# render.SDL_RenderClear, "Test")
# self.assertRaises((AttributeError, TypeError),
# render.SDL_RenderClear, 123456)
dogc()
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_SDL_RenderDrawPoint(self):
points = ((-4, -3), (-4, 3), (4, -3),
(0, 0), (1, 1), (10, 10), (99, 99),
(4, 22), (57, 88), (45, 15),
(100, 100)
)
r, g, b, a = 0xAA, 0xBB, 0xCC, 0xDD
w, h = 100, 100
sf = surface.SDL_CreateRGBSurface(0, w, h, 32, 0xFF000000, 0x00FF0000,
0x0000FF00, 0x000000FF)
color = pixels.SDL_MapRGBA(sf.contents.format, r, g, b, a)
renderer = render.SDL_CreateSoftwareRenderer(sf)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
ret = render.SDL_SetRenderDrawColor(renderer, r, g, b, a)
self.assertEqual(ret, 0)
for x, y in points:
ret = render.SDL_RenderDrawPoint(renderer, x, y)
self.assertEqual(ret, 0)
render.SDL_RenderPresent(renderer)
view = PixelView(sf.contents)
for x, y in points:
npx = max(x + 1, w)
npy = max(y + 1, h)
ppx = max(x - 1, 0)
ppy = max(y - 1, 0)
if x < 0 or x >= w or y < 0 or y >= h:
continue
self.assertEqual(hex(view[y][x]), hex(color))
if (npx, npy) not in points:
self.assertNotEqual(hex(view[npy][npx]), hex(color))
if (ppx, ppy) not in points:
self.assertNotEqual(hex(view[ppy][ppx]), hex(color))
render.SDL_DestroyRenderer(renderer)
del view
surface.SDL_FreeSurface(sf)
@unittest.skip("not implemented")
def test_SDL_RenderDrawPoints(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderDrawLine(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderDrawLines(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderDrawRect(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderDrawRects(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderFillRect(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderFillRects(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderCopy(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderReadPixels(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderPresent(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderGetSetScale(self):
pass
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_SDL_RenderGetSetLogicalSize(self):
w, h = 100, 100
sf = surface.SDL_CreateRGBSurface(0, w, h, 32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF)
renderer = render.SDL_CreateSoftwareRenderer(sf)
view = PixelView(sf.contents)
magenta = 255, 0, 255, 255
green = 0, 255, 0, 255
magenta_int = sum(c << (i * 8) for i, c in enumerate(reversed(magenta)))
green_int = sum(c << (i * 8) for i, c in enumerate(reversed(green)))
def clear_green():
ret = render.SDL_SetRenderDrawColor(renderer, green[0], green[1],
green[2], green[3])
self.assertEqual(ret, 0)
ret = render.SDL_RenderClear(renderer)
self.assertEqual(ret, 0)
def draw_magenta_pixel(x, y):
ret = render.SDL_SetRenderDrawColor(renderer, magenta[0],
magenta[1], magenta[2],
magenta[3])
self.assertEqual(ret, 0)
ret = render.SDL_RenderDrawPoint(renderer, x, y)
self.assertEqual(ret, 0)
# Test 1
# If we set the logical renderer size to 1 x 1, drawing a point
# at 0, 0 should have the same effect as filling the entire
# (square) window with magenta - no green should show through.
got_width, got_height = c_int(), c_int()
ret = render.SDL_RenderSetLogicalSize(renderer, 1, 1)
self.assertEqual(ret, 0)
render.SDL_RenderGetLogicalSize(renderer, byref(got_width),
byref(got_height))
self.assertEqual(got_width.value, 1)
self.assertEqual(got_height.value, 1)
clear_green()
draw_magenta_pixel(0, 0)
for x, y in itertools.product(range(w), range(h)):
self.assertEqual(view[y][x], magenta_int,
'No pixel should be green')
# Test 2
# Reset the logical size to the original target by using 0, 0
# only the first and last pixel should be magenta. The rest
# should be green.
got_width, got_height = c_int(), c_int()
ret = render.SDL_RenderSetLogicalSize(renderer, 0, 0)
self.assertEqual(ret, 0)
render.SDL_RenderGetLogicalSize(renderer, byref(got_width),
byref(got_height))
self.assertEqual(got_width.value, 0)
self.assertEqual(got_height.value, 0)
clear_green()
draw_magenta_pixel(0, 0)
draw_magenta_pixel(w - 1, h - 1)
for x, y in itertools.product(range(w), range(h)):
if (x, y) == (0, 0) or (x, y) == (w - 1, h - 1):
self.assertEqual(view[y][x], magenta_int,
'First and last pixel should be magenta')
else:
self.assertEqual(view[y][x], green_int,
'All other pixels should be green')
# Test 3
# Set the logical size to 1/10, making a logical pixel draw be
# 10 x 10 real pixel blocks.
got_width, got_height = c_int(), c_int()
ret = render.SDL_RenderSetLogicalSize(renderer, w//10, h//10)
self.assertEqual(ret, 0)
render.SDL_RenderGetLogicalSize(renderer, byref(got_width),
byref(got_height))
self.assertEqual(got_width.value, w//10)
self.assertEqual(got_height.value, h//10)
clear_green()
draw_magenta_pixel(0, 0)
for x, y in itertools.product(range(w), range(h)):
if x < 10 and y < 10:
self.assertEqual(view[y][x], magenta_int,
'Top-left 10 x 10 pixel block should be magenta')
else:
self.assertEqual(view[y][x], green_int,
'All other pixels should be green')
render.SDL_DestroyRenderer(renderer)
surface.SDL_FreeSurface(sf)
@unittest.skip("not implemented")
def test_SDL_RenderGetSetClipRect(self):
pass
@unittest.skip("not implemented")
def test_SDL_GetRendererOutputSize(self):
pass
@unittest.skip("not implemented")
def test_SDL_RenderIsClipEnabled(self):
pass
def test_SDL_RenderGetSetIntegerScale(self):
sf = surface.SDL_CreateRGBSurface(0, 100, 100, 32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF)
renderer = render.SDL_CreateSoftwareRenderer(sf)
self.assertIsInstance(renderer.contents, render.SDL_Renderer)
self.assertEqual(render.SDL_RenderGetIntegerScale(renderer), SDL_FALSE)
self.assertEqual(render.SDL_RenderSetIntegerScale(renderer, SDL_FALSE), 0)
self.assertEqual(render.SDL_RenderGetIntegerScale(renderer), SDL_FALSE)
self.assertEqual(render.SDL_RenderSetIntegerScale(renderer, SDL_TRUE), 0)
self.assertEqual(render.SDL_RenderGetIntegerScale(renderer), SDL_TRUE)
self.assertEqual(render.SDL_RenderSetIntegerScale(renderer, SDL_FALSE), 0)
self.assertEqual(render.SDL_RenderGetIntegerScale(renderer), SDL_FALSE)
render.SDL_DestroyRenderer(renderer)
surface.SDL_FreeSurface(sf)
if __name__ == '__main__':
sys.exit(unittest.main())