treasurehunting2/PySDL2-0.9.5/sdl2/test/sdl2ext_sprite_test.py
2017-05-13 11:00:53 +02:00

716 lines
29 KiB
Python

import sys
import unittest
from ctypes import ArgumentError, POINTER, byref
from ..ext.resources import Resources
from .. import ext as sdl2ext
from ..surface import SDL_Surface, SDL_CreateRGBSurface, SDL_FreeSurface
from sdl2.video import SDL_Window, SDL_WINDOW_HIDDEN, SDL_DestroyWindow
from sdl2.render import SDL_Renderer, SDL_CreateWindowAndRenderer, \
SDL_DestroyRenderer, SDL_CreateTexture, SDL_Texture, \
SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, \
SDL_TEXTUREACCESS_TARGET
_ISPYPY = hasattr(sys, "pypy_version_info")
RESOURCES = Resources(__file__, "resources")
if _ISPYPY:
import gc
dogc = gc.collect
else:
dogc = lambda: None
class MSprite(sdl2ext.Sprite):
def __init__(self, w=0, h=0):
super(MSprite, self).__init__()
self._size = w, h
@property
def size(self):
return self._size
class SDL2ExtSpriteTest(unittest.TestCase):
__tags__ = ["sdl", "sdl2ext"]
def setUp(self):
sdl2ext.init()
def tearDown(self):
sdl2ext.quit()
def check_pixels(self, view, w, h, sprite, c1, c2, cx=0, cy=0):
msg = "color mismatch at %d,%d: %d not in %s"
cx = cx + sprite.x
cy = cy + sprite.y
cw, ch = sprite.size
cmy = cy + ch
cmx = cx + cw
for y in range(w):
for x in range(h):
if cy <= y < cmy and cx <= x < cmx:
self.assertEqual(view[y][x], c1,
msg % (x, y, view[y][x], c1))
else:
self.assertTrue(view[y][x] in c2,
msg % (x, y, view[y][x], c2))
def check_areas(self, view, w, h, rects, c1, c2):
def _inarea(x, y, rs):
for r in rs:
if (x >= r[0] and x < (r[0] + r[2]) and
y >= r[1] and y < (r[1] + r[3])):
return True
return False
msg = "color mismatch at %d,%d: %d not in %s"
for y in range(w):
for x in range(h):
if _inarea(x, y, rects):
self.assertEqual(view[y][x], c1,
msg % (x, y, view[y][x], c1))
else:
self.assertTrue(view[y][x] in c2,
msg % (x, y, view[y][x], c2))
def check_lines(self, view, w, h, points, c1, c2):
def _online(x, y, pts):
for p1, p2 in pts:
if sdl2ext.point_on_line(p1, p2, (x, y)):
return True
return False
msg = "color mismatch at %d,%d: %d not in %s"
for y in range(w):
for x in range(h):
if _online(x, y, points):
self.assertEqual(view[y][x], c1,
msg % (x, y, view[y][x], c1))
else:
self.assertTrue(view[y][x] in c2,
msg % (x, y, view[y][x], c2))
def test_SpriteFactory(self):
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
self.assertIsInstance(factory, sdl2ext.SpriteFactory)
self.assertEqual(factory.default_args, {})
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE, bananas="tasty")
self.assertIsInstance(factory, sdl2ext.SpriteFactory)
self.assertEqual(factory.default_args, {"bananas": "tasty"})
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
self.assertIsInstance(factory, sdl2ext.SpriteFactory)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
self.assertIsInstance(factory, sdl2ext.SpriteFactory)
self.assertEqual(factory.default_args, {"renderer": renderer})
self.assertRaises(ValueError, sdl2ext.SpriteFactory, "Test")
self.assertRaises(ValueError, sdl2ext.SpriteFactory, -456)
self.assertRaises(ValueError, sdl2ext.SpriteFactory, 123)
self.assertRaises(ValueError, sdl2ext.SpriteFactory, sdl2ext.TEXTURE)
dogc()
def test_SpriteFactory_create_sprite(self):
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for w in range(0, 100):
for h in range(0, 100):
for bpp in (1, 4, 8, 12, 15, 16, 24, 32):
sprite = sfactory.create_sprite(size=(w, h), bpp=bpp)
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
if w == 0 or h == 0:
self.assertRaises(sdl2ext.SDLError, tfactory.create_sprite,
size=(w, h))
continue
sprite = tfactory.create_sprite(size=(w, h))
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
dogc()
def test_SpriteFactory_create_software_sprite(self):
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for w in range(0, 100):
for h in range(0, 100):
for bpp in (1, 4, 8, 12, 15, 16, 24, 32):
sprite = factory.create_software_sprite((w, h), bpp)
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
#self.assertRaises(ValueError, factory.create_software_sprite, (-1,-1))
#self.assertRaises(ValueError, factory.create_software_sprite, (-10,5))
#self.assertRaises(ValueError, factory.create_software_sprite, (10,-5))
self.assertRaises(TypeError, factory.create_software_sprite, size=None)
self.assertRaises(sdl2ext.SDLError, factory.create_software_sprite,
size=(10, 10), bpp=-1)
self.assertRaises(TypeError, factory.create_software_sprite, masks=5)
self.assertRaises((ArgumentError, TypeError),
factory.create_software_sprite, size=(10, 10),
masks=(None, None, None, None))
self.assertRaises((ArgumentError, TypeError),
factory.create_software_sprite, size=(10, 10),
masks=("Test", 1, 2, 3))
dogc()
def test_SpriteFactory_create_texture_sprite(self):
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
for w in range(1, 100):
for h in range(1, 100):
sprite = factory.create_texture_sprite(renderer, size=(w, h))
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
del sprite
# Test different access flags
for flag in (SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING,
SDL_TEXTUREACCESS_TARGET):
sprite = factory.create_texture_sprite(renderer, size=(64, 64),
access=flag)
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
del sprite
dogc()
def test_SpriteFactory_from_image(self):
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for suffix in ("tif", "png", "jpg"):
imgname = RESOURCES.get_path("surfacetest.%s" % suffix)
tsprite = tfactory.from_image(imgname)
self.assertIsInstance(tsprite, sdl2ext.TextureSprite)
ssprite = sfactory.from_image(imgname)
self.assertIsInstance(ssprite, sdl2ext.SoftwareSprite)
for factory in (tfactory, sfactory):
self.assertRaises((ArgumentError, ValueError),
factory.from_image, None)
#self.assertRaises((IOError, SDLError),
# factory.from_image, "banana")
if not _ISPYPY:
self.assertRaises(ArgumentError, factory.from_image, 12345)
dogc()
@unittest.skip("not implemented")
def test_SpriteFactory_from_object(self):
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
def test_SpriteFactory_from_surface(self):
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
tsprite = tfactory.from_surface(sf.contents)
self.assertIsInstance(tsprite, sdl2ext.TextureSprite)
ssprite = sfactory.from_surface(sf.contents)
self.assertIsInstance(ssprite, sdl2ext.SoftwareSprite)
SDL_FreeSurface(sf)
for factory in (tfactory, sfactory):
self.assertRaises((sdl2ext.SDLError, AttributeError, ArgumentError,
TypeError), factory.from_surface, None)
self.assertRaises((AttributeError, ArgumentError, TypeError),
factory.from_surface, "test")
# TODO: crashes pypy 2.0
#self.assertRaises((AttributeError, ArgumentError, TypeError),
# factory.from_surface, 1234)
dogc()
def test_SpriteFactory_from_text(self):
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
fm = sdl2ext.FontManager(RESOURCES.get_path("tuffy.ttf"))
# No Fontmanager passed
self.assertRaises(KeyError, sfactory.from_text, "Test")
# Passing various keywords arguments
sprite = sfactory.from_text("Test", fontmanager=fm)
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
sprite = sfactory.from_text("Test", fontmanager=fm, alias="tuffy")
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
# Get text from a texture sprite factory
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE,
renderer=renderer,
fontmanager=fm)
sprite = tfactory.from_text("Test", alias="tuffy")
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
dogc()
def test_SpriteRenderSystem(self):
renderer = sdl2ext.SpriteRenderSystem()
self.assertIsInstance(renderer, sdl2ext.SpriteRenderSystem)
self.assertIsNotNone(renderer.sortfunc)
self.assertTrue(sdl2ext.Sprite in renderer.componenttypes)
def test_SpriteRenderSystem_sortfunc(self):
def func(p):
pass
renderer = sdl2ext.SpriteRenderSystem()
self.assertIsNotNone(renderer.sortfunc)
renderer.sortfunc = func
self.assertEqual(renderer.sortfunc, func)
def setf(x, f):
x.sortfunc = f
self.assertRaises(TypeError, setf, renderer, None)
self.assertRaises(TypeError, setf, renderer, "Test")
self.assertRaises(TypeError, setf, renderer, 1234)
@unittest.skip("not implemented")
def test_SpriteRenderSystem_render(self):
pass
@unittest.skip("not implemented")
def test_SpriteRenderSystem_process(self):
pass
def test_SoftwareSpriteRenderSystem(self):
self.assertRaises(TypeError, sdl2ext.SoftwareSpriteRenderSystem)
self.assertRaises(TypeError, sdl2ext.SoftwareSpriteRenderSystem, None)
self.assertRaises(TypeError, sdl2ext.SoftwareSpriteRenderSystem,
"Test")
self.assertRaises(TypeError, sdl2ext.SoftwareSpriteRenderSystem,
12345)
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
self.assertIsInstance(renderer, sdl2ext.SpriteRenderSystem)
self.assertEqual(renderer.window, window.window)
self.assertIsInstance(renderer.surface, SDL_Surface)
renderer = sdl2ext.SoftwareSpriteRenderSystem(window.window)
self.assertIsInstance(renderer, sdl2ext.SpriteRenderSystem)
self.assertEqual(renderer.window, window.window)
self.assertIsInstance(renderer.surface, SDL_Surface)
self.assertIsNotNone(renderer.sortfunc)
self.assertFalse(sdl2ext.Sprite in renderer.componenttypes)
self.assertTrue(sdl2ext.SoftwareSprite in renderer.componenttypes)
dogc()
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_SoftwareSpriteRenderSystem_render(self):
sf1 = SDL_CreateRGBSurface(0, 12, 7, 32, 0, 0, 0, 0)
sp1 = sdl2ext.SoftwareSprite(sf1.contents, True)
sdl2ext.fill(sp1, 0xFF0000)
sf2 = SDL_CreateRGBSurface(0, 3, 9, 32, 0, 0, 0, 0)
sp2 = sdl2ext.SoftwareSprite(sf2.contents, True)
sdl2ext.fill(sp2, 0x00FF00)
sprites = [sp1, sp2]
window = sdl2ext.Window("Test", size=(20, 20))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
self.assertIsInstance(renderer, sdl2ext.SpriteRenderSystem)
self.assertRaises(AttributeError, renderer.render, None, None, None)
self.assertRaises(AttributeError, renderer.render, [None, None],
None, None)
for x, y in ((0, 0), (3, 3), (20, 20), (1, 12), (5, 6)):
sp1.position = x, y
renderer.render(sp1)
view = sdl2ext.PixelView(renderer.surface)
self.check_pixels(view, 20, 20, sp1, 0xFF0000, (0x0,))
del view
sdl2ext.fill(renderer.surface, 0x0)
sp1.position = 0, 0
sp2.position = 14, 1
renderer.render(sprites)
view = sdl2ext.PixelView(renderer.surface)
self.check_pixels(view, 20, 20, sp1, 0xFF0000, (0x0, 0x00FF00))
self.check_pixels(view, 20, 20, sp2, 0x00FF00, (0x0, 0xFF0000))
del view
sdl2ext.fill(renderer.surface, 0x0)
renderer.render(sprites, 1, 2)
view = sdl2ext.PixelView(renderer.surface)
self.check_pixels(view, 20, 20, sp1, 0xFF0000, (0x0, 0x00FF00), 1, 2)
self.check_pixels(view, 20, 20, sp2, 0x00FF00, (0x0, 0xFF0000), 1, 2)
del view
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_SoftwareSpriteRenderSystem_process(self):
sf1 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0)
sp1 = sdl2ext.SoftwareSprite(sf1.contents, True)
sp1.depth = 0
sdl2ext.fill(sp1, 0xFF0000)
sf2 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0)
sp2 = sdl2ext.SoftwareSprite(sf2.contents, True)
sp2.depth = 99
sdl2ext.fill(sp2, 0x00FF00)
sprites = [sp1, sp2]
window = sdl2ext.Window("Test", size=(20, 20))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
renderer.process("fakeworld", sprites)
view = sdl2ext.PixelView(renderer.surface)
# Only sp2 wins, since its depth is higher
self.check_pixels(view, 20, 20, sp1, 0x00FF00, (0x0,))
self.check_pixels(view, 20, 20, sp2, 0x00FF00, (0x0,))
del view
self.assertRaises(TypeError, renderer.process, None, None)
@unittest.skip("not implemented")
def test_TextureSpriteRenderSystem(self):
pass
@unittest.skip("not implemented")
def test_TextureSpriteRenderSystem_render(self):
pass
@unittest.skip("not implemented")
def test_TextureSpriteRenderSystem_process(self):
pass
def test_Sprite(self):
sprite = MSprite()
self.assertIsInstance(sprite, MSprite)
self.assertIsInstance(sprite, sdl2ext.Sprite)
def test_Sprite_position_xy(self):
sprite = MSprite()
positions = [(x, y) for x in range(-50, 50) for y in range(-50, 50)]
for x, y in positions:
sprite.position = x, y
self.assertEqual(sprite.position, (x, y))
sprite.x = x + 1
sprite.y = y + 1
self.assertEqual(sprite.position, (x + 1, y + 1))
def test_Sprite_area(self):
for w in range(0, 200):
for h in range(0, 200):
sprite = MSprite(w, h)
self.assertEqual(sprite.size, (w, h))
self.assertEqual(sprite.area, (0, 0, w, h))
sprite.position = w, h
self.assertEqual(sprite.area, (w, h, 2 * w, 2 * h))
def test_SoftwareSprite(self):
self.assertRaises(TypeError, sdl2ext.SoftwareSprite, None, None)
self.assertRaises(TypeError, sdl2ext.SoftwareSprite, None, True)
self.assertRaises(TypeError, sdl2ext.SoftwareSprite, None, False)
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
sprite = sdl2ext.SoftwareSprite(sf.contents, False)
# TODO: the following assert fails...
# self.assertEqual(sprite.surface, sf.contents)
self.assertFalse(sprite.free)
sprite = sdl2ext.SoftwareSprite(sf.contents, True)
# TODO: the following assert fails...
# self.assertEqual(sprite.surface, sf.contents)
self.assertTrue(sprite.free)
def test_SoftwareSprite_repr(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
sprite = sdl2ext.SoftwareSprite(sf.contents, True)
self.assertEqual(repr(sprite), "SoftwareSprite(size=(10, 10), bpp=32)")
def test_SoftwareSprite_position_xy(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
sprite = sdl2ext.SoftwareSprite(sf.contents, True)
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
self.assertEqual(sprite.position, (0, 0))
positions = [(x, y) for x in range(-50, 50) for y in range(-50, 50)]
for x, y in positions:
sprite.position = x, y
self.assertEqual(sprite.position, (x, y))
sprite.x = x + 1
sprite.y = y + 1
self.assertEqual(sprite.position, (x + 1, y + 1))
def test_SoftwareSprite_size(self):
for w in range(0, 200):
for h in range(0, 200):
sf = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0)
sprite = sdl2ext.SoftwareSprite(sf.contents, True)
self.assertIsInstance(sprite, sdl2ext.SoftwareSprite)
self.assertEqual(sprite.size, (w, h))
def test_SoftwareSprite_area(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
sprite = sdl2ext.SoftwareSprite(sf.contents, True)
self.assertEqual(sprite.area, (0, 0, 10, 10))
def setarea(s, v):
s.area = v
self.assertRaises(AttributeError, setarea, sprite, (1, 2, 3, 4))
sprite.position = 7, 3
self.assertEqual(sprite.area, (7, 3, 17, 13))
sprite.position = -22, 99
self.assertEqual(sprite.area, (-22, 99, -12, 109))
def test_TextureSprite(self):
window = POINTER(SDL_Window)()
renderer = POINTER(SDL_Renderer)()
SDL_CreateWindowAndRenderer(10, 10, SDL_WINDOW_HIDDEN,
byref(window), byref(renderer))
tex = SDL_CreateTexture(renderer, 0, 0, 10, 10)
self.assertIsInstance(tex.contents, SDL_Texture)
sprite = sdl2ext.TextureSprite(tex.contents)
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
dogc()
def test_TextureSprite_position_xy(self):
window = POINTER(SDL_Window)()
renderer = POINTER(SDL_Renderer)()
SDL_CreateWindowAndRenderer(10, 10, SDL_WINDOW_HIDDEN,
byref(window), byref(renderer))
tex = SDL_CreateTexture(renderer, 0, 0, 10, 10)
self.assertIsInstance(tex.contents, SDL_Texture)
sprite = sdl2ext.TextureSprite(tex.contents)
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
self.assertEqual(sprite.position, (0, 0))
positions = [(x, y) for x in range(-50, 50) for y in range(-50, 50)]
for x, y in positions:
sprite.position = x, y
self.assertEqual(sprite.position, (x, y))
sprite.x = x + 1
sprite.y = y + 1
self.assertEqual(sprite.position, (x + 1, y + 1))
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
dogc()
def test_TextureSprite_size(self):
window = POINTER(SDL_Window)()
renderer = POINTER(SDL_Renderer)()
SDL_CreateWindowAndRenderer(10, 10, SDL_WINDOW_HIDDEN,
byref(window), byref(renderer))
for w in range(1, 200):
for h in range(1, 200):
tex = SDL_CreateTexture(renderer, 0, 0, w, h)
self.assertIsInstance(tex.contents, SDL_Texture)
sprite = sdl2ext.TextureSprite(tex.contents)
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
self.assertEqual(sprite.size, (w, h))
del sprite
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
dogc()
def test_TextureSprite_area(self):
window = POINTER(SDL_Window)()
renderer = POINTER(SDL_Renderer)()
SDL_CreateWindowAndRenderer(10, 10, SDL_WINDOW_HIDDEN,
byref(window), byref(renderer))
tex = SDL_CreateTexture(renderer, 0, 0, 10, 20)
self.assertIsInstance(tex.contents, SDL_Texture)
sprite = sdl2ext.TextureSprite(tex.contents)
self.assertIsInstance(sprite, sdl2ext.TextureSprite)
self.assertEqual(sprite.area, (0, 0, 10, 20))
def setarea(s, v):
s.area = v
self.assertRaises(AttributeError, setarea, sprite, (1, 2, 3, 4))
sprite.position = 7, 3
self.assertEqual(sprite.area, (7, 3, 17, 23))
sprite.position = -22, 99
self.assertEqual(sprite.area, (-22, 99, -12, 119))
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
dogc()
def test_Renderer(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0).contents
renderer = sdl2ext.Renderer(sf)
self.assertEqual(renderer.rendertarget, sf)
self.assertIsInstance(renderer.sdlrenderer.contents, SDL_Renderer)
del renderer
# Deprecated
renderer = sdl2ext.Renderer(sf)
self.assertEqual(renderer.rendertarget, sf)
self.assertIsInstance(renderer.renderer.contents, SDL_Renderer)
del renderer
sprite = sdl2ext.SoftwareSprite(sf, True)
renderer = sdl2ext.Renderer(sprite)
self.assertEqual(renderer.rendertarget, sprite.surface)
self.assertEqual(renderer.rendertarget, sf)
self.assertIsInstance(renderer.sdlrenderer.contents, SDL_Renderer)
del renderer
dogc()
window = sdl2ext.Window("Test", size=(1, 1))
renderer = sdl2ext.Renderer(window)
self.assertEqual(renderer.rendertarget, window.window)
self.assertIsInstance(renderer.sdlrenderer.contents, SDL_Renderer)
del renderer
dogc()
sdlwindow = window.window
renderer = sdl2ext.Renderer(sdlwindow)
self.assertEqual(renderer.rendertarget, sdlwindow)
self.assertEqual(renderer.rendertarget, window.window)
self.assertIsInstance(renderer.sdlrenderer.contents, SDL_Renderer)
del renderer
del window
self.assertRaises(TypeError, sdl2ext.Renderer, None)
self.assertRaises(TypeError, sdl2ext.Renderer, 1234)
self.assertRaises(TypeError, sdl2ext.Renderer, "test")
dogc()
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_color(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF)
renderer = sdl2ext.Renderer(sf.contents)
self.assertIsInstance(renderer.color, sdl2ext.Color)
self.assertEqual(renderer.color, sdl2ext.Color(0, 0, 0, 0))
renderer.color = 0x00FF0000
self.assertEqual(renderer.color, sdl2ext.Color(0xFF, 0, 0, 0))
renderer.clear()
view = sdl2ext.PixelView(sf.contents)
self.check_areas(view, 10, 10, [[0, 0, 10, 10]], 0xFF000000, (0x0,))
del view
renderer.color = 0xAABBCCDD
self.assertEqual(renderer.color, sdl2ext.Color(0xBB, 0xCC, 0xDD, 0xAA))
renderer.clear()
view = sdl2ext.PixelView(sf.contents)
self.check_areas(view, 10, 10, [[0, 0, 10, 10]], 0xBBCCDDAA, (0x0,))
del view
del renderer
SDL_FreeSurface(sf)
dogc()
@unittest.skip("not implemented")
def test_Renderer_blendmode(self):
pass
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_clear(self):
sf = SDL_CreateRGBSurface(0, 10, 10, 32,
0xFF000000,
0x00FF0000,
0x0000FF00,
0x000000FF)
renderer = sdl2ext.Renderer(sf.contents)
self.assertIsInstance(renderer.color, sdl2ext.Color)
self.assertEqual(renderer.color, sdl2ext.Color(0, 0, 0, 0))
renderer.color = 0x00FF0000
self.assertEqual(renderer.color, sdl2ext.Color(0xFF, 0, 0, 0))
renderer.clear()
view = sdl2ext.PixelView(sf.contents)
self.check_areas(view, 10, 10, [[0, 0, 10, 10]], 0xFF000000, (0x0,))
del view
renderer.clear(0xAABBCCDD)
self.assertEqual(renderer.color, sdl2ext.Color(0xFF, 0, 0, 0))
view = sdl2ext.PixelView(sf.contents)
self.check_areas(view, 10, 10, [[0, 0, 10, 10]], 0xBBCCDDAA, (0x0,))
del view
del renderer
SDL_FreeSurface(sf)
dogc()
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_copy(self):
surface = SDL_CreateRGBSurface(0, 128, 128, 32, 0, 0, 0, 0).contents
sdl2ext.fill(surface, 0x0)
renderer = sdl2ext.Renderer(surface)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
w, h = 32, 32
sp = factory.from_color(0xFF0000, (w, h))
sp.x, sp.y = 40, 50
renderer.copy(sp, (0, 0, w, h), (sp.x, sp.y, w, h))
view = sdl2ext.PixelView(surface)
self.check_pixels(view, 128, 128, sp, 0xFF0000, (0x0,))
del view
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_draw_line(self):
surface = SDL_CreateRGBSurface(0, 128, 128, 32, 0, 0, 0, 0).contents
sdl2ext.fill(surface, 0x0)
renderer = sdl2ext.Renderer(surface)
renderer.draw_line((20, 10, 20, 86), 0x0000FF)
view = sdl2ext.PixelView(surface)
self.check_lines(view, 128, 128,
[((20, 10), (20, 86))], 0x0000FF, (0x0,))
del view
@unittest.skip("not implemented")
def test_Renderer_draw_point(self):
pass
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_draw_rect(self):
surface = SDL_CreateRGBSurface(0, 128, 128, 32, 0, 0, 0, 0).contents
sdl2ext.fill(surface, 0x0)
renderer = sdl2ext.Renderer(surface)
renderer.draw_rect((40, 50, 32, 32), 0x0000FF)
view = sdl2ext.PixelView(surface)
self.check_lines(view, 128, 128, [
((40, 50), (71, 50)),
((40, 50), (40, 81)),
((40, 81), (71, 81)),
((71, 50), (71, 81))], 0x0000FF, (0x0,))
del view
sdl2ext.fill(surface, 0x0)
renderer.draw_rect([(5, 5, 10, 10), (20, 15, 8, 10)], 0x0000FF)
view = sdl2ext.PixelView(surface)
self.check_lines(view, 128, 128, [
((5, 5), (14, 5)),
((5, 5), (5, 14)),
((5, 14), (14, 14)),
((14, 5), (14, 14)),
((20, 15), (27, 15)),
((20, 15), (20, 24)),
((20, 24), (27, 24)),
((27, 15), (27, 24))], 0x0000FF, (0x0,))
del view
@unittest.skipIf(_ISPYPY, "PyPy's ctypes can't do byref(value, offset)")
def test_Renderer_fill(self):
surface = SDL_CreateRGBSurface(0, 128, 128, 32, 0, 0, 0, 0).contents
sdl2ext.fill(surface, 0x0)
renderer = sdl2ext.Renderer(surface)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
w, h = 32, 32
sp = factory.from_color(0xFF0000, (w, h))
sp.x, sp.y = 40, 50
renderer.fill((sp.x, sp.y, w, h), 0x0000FF)
view = sdl2ext.PixelView(surface)
self.check_pixels(view, 128, 128, sp, 0x0000FF, (0x0,))
del view
sdl2ext.fill(surface, 0x0)
renderer.fill([(5, 5, 10, 10), (20, 15, 8, 10)], 0x0000FF)
view = sdl2ext.PixelView(surface)
self.check_areas(view, 128, 128, [(5, 5, 10, 10), (20, 15, 8, 10)],
0x0000FF, (0x0,))
del view
if __name__ == '__main__':
sys.exit(unittest.main())