Added Survival Plugin Configuration
This commit is contained in:
parent
11e4045d52
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190
survival/plugins/ChestShop/config.yml
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190
survival/plugins/ChestShop/config.yml
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# Should the plugin log some messages that are useful for debugging?
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DEBUG: false
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# Do you want to turn off the automatic updates of ChestShop?
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TURN_OFF_UPDATES: true
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# Do you want to turn off the automatic notifications for new development builds?
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TURN_OFF_DEV_UPDATE_NOTIFIER: false
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# Do you want to include some values of this config in the metrics? (This will not leak sensitive data but help in the development process)
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INCLUDE_SETTINGS_IN_METRICS: true
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# How large should the internal caches be?
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CACHE_SIZE: 1000
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# The default language when the client's language can't be found.
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DEFAULT_LANGUAGE: "en"
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# Should the plugin try to use a language file that matches the client's locale setting?
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USE_CLIENT_LOCALE: true
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# What containers are allowed to hold a shop? (Only blocks with inventories work!)
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SHOP_CONTAINERS:
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- "CHEST"
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- "TRAPPED_CHEST"
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- "BARREL"
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- "SHULKER_BOX"
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- "WHITE_SHULKER_BOX"
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- "ORANGE_SHULKER_BOX"
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- "MAGENTA_SHULKER_BOX"
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- "LIGHT_BLUE_SHULKER_BOX"
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- "YELLOW_SHULKER_BOX"
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- "LIME_SHULKER_BOX"
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- "PINK_SHULKER_BOX"
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- "GRAY_SHULKER_BOX"
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- "LIGHT_GRAY_SHULKER_BOX"
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- "CYAN_SHULKER_BOX"
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- "PURPLE_SHULKER_BOX"
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- "BLUE_SHULKER_BOX"
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- "BROWN_SHULKER_BOX"
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- "GREEN_SHULKER_BOX"
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- "RED_SHULKER_BOX"
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- "BLACK_SHULKER_BOX"
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# (In 1/1000th of a second) How often can a player use the shop sign?
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SHOP_INTERACTION_INTERVAL: 250
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# Do you want to block people in creative mode from using shops?
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IGNORE_CREATIVE_MODE: true
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# Do you want to block people who have access to a shop due to their permissions from using it? (owners are always ignored)
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IGNORE_ACCESS_PERMS: true
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# If true, people will buy with left-click and sell with right-click.
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REVERSE_BUTTONS: false
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# If true, people will be able to buy/sell in 64 stacks while holding the crouch button.
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SHIFT_SELLS_IN_STACKS: false
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# If true, people will be able to sell/buy everything available of the same type.
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SHIFT_SELLS_EVERYTHING: false
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# What can you do by clicking shift with SHIFT_SELLS_IN_STACKS turned on? (ALL/BUY/SELL)
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SHIFT_ALLOWS: "ALL"
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# Can shop's chest be opened by owner with right-clicking a shop's sign?
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ALLOW_SIGN_CHEST_OPEN: false
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# If true, when you left-click your own shop sign you won't open chest's inventory, but instead you will start destroying the sign.
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ALLOW_LEFT_CLICK_DESTROYING: true
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# If true, if the shop is empty, the sign is destroyed and put into the chest, so the shop isn't usable anymore.
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REMOVE_EMPTY_SHOPS: false
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# If true, if the REMOVE_EMPTY_SHOPS option is turned on, the chest is also destroyed.
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REMOVE_EMPTY_CHESTS: false
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# A list of worlds in which to remove empty shops with the previous config. Case sensitive. An empty list means all worlds.
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REMOVE_EMPTY_WORLDS:
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- "world1"
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- "world2"
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# First line of your Admin Shop's sign should look like this:
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ADMIN_SHOP_NAME: "Admin Shop"
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# Make all admin shops be unlimited even if they have a shop container at the sign
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FORCE_UNLIMITED_ADMIN_SHOP: false
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# The name of the economy account which Admin Shops should use and to which all taxes will go
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SERVER_ECONOMY_ACCOUNT: ""
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# The uuid of the economy account for the Admin Shop. Useful for fake accounts as normally only accounts of players work
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SERVER_ECONOMY_ACCOUNT_UUID: 00000000-0000-0000-0000-000000000000
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# Percent of the price that should go to the server's account. (100 = 100 percent)
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TAX_AMOUNT: 0
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# Percent of the price that should go to the server's account when buying from an Admin Shop.
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SERVER_TAX_AMOUNT: 0
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# Amount of money player must pay to create a shop
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SHOP_CREATION_PRICE: 0
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# How much money do you get back when destroying a sign?
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SHOP_REFUND_PRICE: 0
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# How many decimal places are allowed at a maximum for prices?
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PRICE_PRECISION: 2
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# This makes sure that the UUIDs of player shop accounts match the server's online-mode setting. Disabling this might lead to issues with offline players and is therefore unsupported!
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ENSURE_CORRECT_PLAYERID: true
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# This regexp validates the name of the player. If the name doesn't match, the player will neither be able to create a valid shop sign, nor buy/sell from a shop.
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# Note for Bedrock support: If you have Floodgate on your server, you should set this regexp to ^\\*?\\w+$ and ENSURE_CORRECT_PLAYERID to false
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# If your Floodgate prefix is not *, change the first * in the regexp (the one before the question mark) to whatever your prefix is.
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VALID_PLAYERNAME_REGEXP: "^\\.?\\w+$"
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# Should we block shops that sell things for more than they buy? (This prevents newbies from creating shops that would be exploited)
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BLOCK_SHOPS_WITH_SELL_PRICE_HIGHER_THAN_BUY_PRICE: true
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# Maximum amount of items that can be bought/sold at a shop. Default 3456 is a double chest of 64 stacks.
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MAX_SHOP_AMOUNT: 3456
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# Do you want to allow other players to build a shop on a block where there's one already?
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ALLOW_MULTIPLE_SHOPS_AT_ONE_BLOCK: false
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# Can shops be used even when the buyer/seller doesn't have enough items, space or money? (The price will be scaled adequately to the item amount)
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ALLOW_PARTIAL_TRANSACTIONS: true
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# Can '?' be put in place of item name in order for the sign to be auto-filled?
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ALLOW_AUTO_ITEM_FILL: true
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# Enable this if you use BungeeCord and want players to receive shop notifications on other servers
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BUNGEECORD_MESSAGES: false
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# Do you want to show "Out of stock" messages?
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SHOW_MESSAGE_OUT_OF_STOCK: true
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# Do you want to show "Full shop" messages?
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SHOW_MESSAGE_FULL_SHOP: true
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# How many seconds do you want to wait before showing notifications for the same shop to the owner again?
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NOTIFICATION_MESSAGE_COOLDOWN: 10
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# Can players hide the "Out of stock" messages with /cstoggle?
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CSTOGGLE_TOGGLES_OUT_OF_STOCK: false
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# Can players hide the "Full shop" messages with /cstoggle?
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CSTOGGLE_TOGGLES_FULL_SHOP: false
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# Do you want to show "You bought/sold... " messages?
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SHOW_TRANSACTION_INFORMATION_CLIENT: true
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# Do you want to show "Somebody bought/sold... " messages?
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SHOW_TRANSACTION_INFORMATION_OWNER: true
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# If true, plugin will log transactions in its own file
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LOG_TO_FILE: false
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# Do you want ChestShop's messages to show up in console?
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LOG_TO_CONSOLE: true
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# Should all shop removals be logged to the console?
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LOG_ALL_SHOP_REMOVALS: true
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# Do you want to stack all items up to 64 item stacks?
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STACK_TO_64: false
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# Do you want to use built-in protection against chest destruction?
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USE_BUILT_IN_PROTECTION: true
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# Do you want to have shop signs "stick" to chests?
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STICK_SIGNS_TO_CHESTS: false
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# EXPERIMENTAL: Do you want to turn off the default protection when another plugin is protecting the block? (Will leave the chest visually open - CraftBukkit bug!)
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TURN_OFF_DEFAULT_PROTECTION_WHEN_PROTECTED_EXTERNALLY: false
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# Do you want to turn off the default sign protection? Warning! Other players will be able to destroy other people's shops!
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TURN_OFF_SIGN_PROTECTION: false
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# Do you want to disable the hopper protection, which prevents Hopper-Minecarts from taking items out of shops?
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TURN_OFF_HOPPER_PROTECTION: false
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# Only allow users to buy/sell that have access to the sign's protection? (E.g. LWC protection)
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CHECK_ACCESS_FOR_SHOP_USE: false
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# Do you want to protect shop chests with LWC?
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PROTECT_CHEST_WITH_LWC: false
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# Of which type should the container protection be? Possible type: public, private, donate and on some LWC versions display
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LWC_CHEST_PROTECTION_TYPE: "PRIVATE"
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# Do you want to protect shop signs with LWC?
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PROTECT_SIGN_WITH_LWC: false
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# Of which type should the sign protection be? Possible type: public, private, donate and on some LWC versions display
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LWC_SIGN_PROTECTION_TYPE: "PRIVATE"
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# Should the chest's LWC protection be removed once the shop sign is destroyed?
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REMOVE_LWC_PROTECTION_AUTOMATICALLY: true
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# Should LWC limits block shop creations?
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LWC_LIMITS_BLOCK_CREATION: true
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# Do you want to only let people build inside WorldGuard regions?
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WORLDGUARD_INTEGRATION: false
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# Do you want to only let people build inside region flagged by doing /region regionName flag allow-shop allow?
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WORLDGUARD_USE_FLAG: false
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# Do you want ChestShop to respect WorldGuard's chest protection?
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WORLDGUARD_USE_PROTECTION: false
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# Do you want to only let people build inside GriefPrevention claims?
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GRIEFPREVENTION_INTEGRATION: false
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# Do you want to only let people build inside RedProtect regions?
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REDPROTECT_INTEGRATION: false
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# Do you want to deny shop access to unlogged users?
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AUTHME_HOOK: true
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# Do you want to allow shop access to unregistered users? (Example: registration is optional)
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AUTHME_ALLOW_UNREGISTERED: false
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# How much Heroes exp should people get for creating a ChestShop?
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HEROES_EXP: 100.0
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# Add icons and make item names hoverable in transaction messages when ShowItem is installed?
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SHOWITEM_MESSAGE: true
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# Add stock counter to quantity line?
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USE_STOCK_COUNTER: false
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# If true and in 1.14+, the owner of a chest shop can click with a dye / ink sac to dye the sign.
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SIGN_DYING: true
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7
survival/plugins/ChestShop/discounts.yml
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7
survival/plugins/ChestShop/discounts.yml
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# This file is for discount management. You are able to do that:
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# group1: 75
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# That means that the person with ChestShop.discount.group1 permission will pay only 75% of the price.
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# For example, if the price is 100 dollars, the player pays only 75 dollars.
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# (Only works in buy-only Admin Shops!)
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{}
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4
survival/plugins/ChestShop/itemAliases.yml
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4
survival/plugins/ChestShop/itemAliases.yml
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# This file specified optional aliases for certain item codes. (Use the full name from /iteminfo)
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# Please note that these aliases should fit on a sign for it to work properly!
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Item String#3d: My Cool Item
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Other Material#Eg: Some other Item
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3
survival/plugins/ChestShop/jenkinsBuildsNotifier.yml
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3
survival/plugins/ChestShop/jenkinsBuildsNotifier.yml
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disabled: false
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jenkins-job-url-override: ''
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last-announced-build: 363
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survival/plugins/ChestShop/priceLimits.yml
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13
survival/plugins/ChestShop/priceLimits.yml
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# In this file you can configure maximum and minimum prices for items (when creating a shop).
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uses_materials: true
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max:
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buy_price:
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item_type: 5.53
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piston_head: 3.51
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sell_price:
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placed_banner: 3.52
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min:
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buy_price:
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piston_head: 1.03
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sell_price:
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placed_banner: 0.51
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2
survival/plugins/ChestShop/version
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2
survival/plugins/ChestShop/version
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version: 4
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metadata-version: 3120
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survival/plugins/Chunky/config.yml
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survival/plugins/Chunky/config.yml
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# Chunky Configuration
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# https://github.com/pop4959/Chunky/wiki/Configuration
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force-load-existing-chunks: false
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version: 1
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language: en
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continue-on-restart: false
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silent: false
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update-interval: 1
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tasks:
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world:
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cancelled: true
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radius: 1000.0
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x-center: 2252.0
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z-center: 3845.0
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iterator: concentric
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shape: square
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count: 16129
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time: 1971399
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71
survival/plugins/DailyRewards/config.yml
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71
survival/plugins/DailyRewards/config.yml
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# PlaceholderAPI
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# Version: 2.10.9
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# Created by: extended_clip
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# Contributors: https://github.com/PlaceholderAPI/PlaceholderAPI/graphs/contributors
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# Issues: https://github.com/PlaceholderAPI/PlaceholderAPI/issues
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# Expansions: https://api.extendedclip.com/all/
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# Wiki: https://github.com/PlaceholderAPI/PlaceholderAPI/wiki
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# Discord: https://helpch.at/discord
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# No placeholders are provided with this plugin by default.
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# Download placeholders: /papi ecloud
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check_updates: true
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cloud_enabled: true
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cloud_sorting: name
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cloud_allow_unverified_expansions: false
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boolean:
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'true': 'yes'
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'false': 'no'
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date_format: MM/dd/yy HH:mm:ss
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debug: false
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cooldown: 86400000
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savetoip: false
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regenerate-default-rewards: false
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mysql:
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enabled: false
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host-name: mc-database
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port: 3306
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database: rewards
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username: rewardsuser
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password: change-me-password-rewards-db
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loginclaim:
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enabled: false
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delay: 3
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claim:
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sound:
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enabled: true
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type: ENTITY_PLAYER_LEVELUP
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volume: 1
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pitch: 1
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noreward:
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sound:
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enabled: true
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type: BLOCK_ANVIL_LAND
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volume: 1
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pitch: 1
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rewards:
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basic:
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name: Basic
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permission: true
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random: false
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claim-message: '&aRewards&f: You claimed the &7Basic&f Daily Reward!'
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broadcast: ''
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commands:
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- give %player minecraft:diamond 1
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advanced:
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name: Advanced
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permission: true
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random: true
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claim-message: ''
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broadcast: '&aRewards&f: %player claimed the &eAdvanced&f Daily Reward!'
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commands:
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- give %player minecraft:diamond 1;say %player earned a common diamond
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- give %player minecraft:diamond 1;say %player earned a common diamond
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- give %player minecraft:emerald 1;say %player earned a rare emerald
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player:
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name: UserReward
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permission: false
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random: false
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claim-message: '&aRewards&f: You claimed your Daily Reward!'
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broadcast: ''
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commands:
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- eco %player give 10
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8
survival/plugins/DailyRewards/messages.yml
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8
survival/plugins/DailyRewards/messages.yml
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no-rewards: '&aRewards&f: &fYou do not have any available rewards at the moment.'
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cooldown-msg: '&aRewards&f: &fTime until next reward: %time%'
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no-permission: '&aRewards&f: &fYou do not have permission to do '
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reward-available: '&aRewards&f: &fYou have unclaimed daily rewards, do &e/reward &fto
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claim!'
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PlaceholderAPI:
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reward-available: Unclaimed Rewards Available!
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no-rewards: No Rewards Available
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@ -83,7 +83,7 @@ use-server-uuid-cache: false
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#
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# - A H2 database is the default option.
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# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
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storage-method: h2
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storage-method: MariaDB
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# The following block defines the settings for remote database storage methods.
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#
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# The name of the database to store LuckPerms data in.
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# - This must be created already. Don't worry about this setting if you're using MongoDB.
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database: minecraft
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database: permission
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# Credentials for the database.
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username: root
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password: ''
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username: luckperms
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password: 'change-me-password-luckperms-db'
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# These settings apply to the MySQL connection pool.
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# - The default values will be suitable for the majority of users.
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Reference in a new issue