2013-11-02 00:16:14 +00:00
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Categories:Games
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2013-09-19 06:04:19 +00:00
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License:GPLv3+
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# See also:
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# http://notaz.gp2x.de/pcsx_rearmed.php
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2014-01-20 10:34:11 +00:00
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# http://byuu.org/higan
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Web Site:http://www.libretro.com
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2013-09-25 18:03:09 +00:00
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Source Code:https://github.com/libretro/RetroArch
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2013-09-19 06:04:19 +00:00
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Issue Tracker:https://github.com/libretro/RetroArch/issues
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Name:RetroArch
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2013-09-23 02:40:16 +00:00
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Auto Name:RetroArch
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2013-09-19 06:04:19 +00:00
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Summary:Modular multi-system emulator
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Description:
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2014-02-02 18:43:11 +00:00
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RetroArch is a modular multi-system game/emulator system that is designed to be fast,
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lightweight, and portable. It allows emulator developers to implement their emulators as special
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libraries (RetroArch cores) to target wide range of platforms, including game consoles and mobile
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2013-09-19 06:04:19 +00:00
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devices, without writing any platform-specific code.
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Latest F-Droid build supports following systems:
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* Play Station 1 with PCSX ReARMed core (ARMv7 only)
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2014-02-02 18:43:11 +00:00
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Anti-features: Addons. This build does not include non-free components, but majority of cores,
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2013-09-19 06:04:19 +00:00
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included in official .apk, have non-free licenses or contain proprietary parts.
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.
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Repo Type:git
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# There may be newer versions, including ones with support for other CPU architectures, but I
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# have no clue, which commits to build. Tags currently make sense for desktop version only
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# See also:
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# https://github.com/libretro/RetroArch/wiki/Compilation-guide-(android-from-windows)
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# https://github.com/libretro/libretro-super/blob/master/libretro-fetch.sh
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# https://github.com/libretro/libretro-super/blob/master/libretro-build-android-mk.sh
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2014-02-13 07:14:05 +00:00
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Repo:https://github.com/libretro/RetroArch.git
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2013-09-19 06:04:19 +00:00
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2013-11-29 18:27:47 +00:00
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Build:0.9.9.6,22
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commit=7d25e64fb446af37ccc50693e5662d8d48b655e5
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subdir=android/phoenix
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srclibs=pcsx_rearmed@c6c27ccd79;bSNES@2b89497415
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prebuild=cp -R ../../media/overlays/ assets/
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build=$$NDK$$/ndk-build -C ../native && \
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mv ../native/libs/ . && \
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$$NDK$$/ndk-build -C $$pcsx_rearmed$$ APP_ABI=armeabi-v7a && \
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mv $$pcsx_rearmed$$/libs/armeabi-v7a/libretro.so libs/armeabi-v7a/libretro_pcsx_rearmed-neon.so && \
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$$NDK$$/ndk-build -C $$pcsx_rearmed$$ clean APP_ABI=armeabi-v7a && \
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$$NDK$$/ndk-build -C $$pcsx_rearmed$$ NO_NEON=1 APP_ABI=armeabi-v7a && \
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mv $$pcsx_rearmed$$/libs/armeabi-v7a/libretro-noneon.so libs/armeabi-v7a/libretro_pcsx_rearmed.so
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buildjni=no
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2013-09-23 19:49:40 +00:00
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2014-02-02 18:43:11 +00:00
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# TODO: Enable bSNES core, when server receives NDK r9 (it requires C11 features, which -
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# according to my testing - aren't present in GCC 4.6 - according to my testing - and explicitely
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2013-09-23 19:49:40 +00:00
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# demands GCC 4.8 in Application.mk)
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#
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# $$NDK$$/ndk-build -C $$bSNES$$/target-libretro/ APP_ABI="armeabi-v7a x86" && \
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# mv $$bSNES$$/target-libretro/libs/ .
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2013-09-19 06:04:19 +00:00
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Auto Update Mode:None
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# See http://forum.xda-developers.com/showthread.php?t=2116468 for exact release dates
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2013-10-27 06:46:52 +00:00
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Update Check Mode:None
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Current Version:0.9.9.6
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Current Version Code:22
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2013-09-23 02:40:16 +00:00
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