fdroiddata/metadata/in.p1x.tanks_of_freedom.txt

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Categories:Games
License:MIT
Web Site:http://w84death.itch.io/tanks-of-freedom
Source Code:https://github.com/w84death/Tanks-of-Freedom
Issue Tracker:https://github.com/w84death/Tanks-of-Freedom/issues
Bitcoin:18oHovhxpevALZFcjH3mgNKB1yLi3nNFRY
Summary:Indie Turn Based Strategy in Isometric Pixel Art
Description:
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Classic turn-based strategy game with two armies fighting against each other.
Challenge yourself in campaign against AI or hot-seat battle with a friend.
Using easy map editor you can create any imaginable scenario to play and share
online for others to discover!
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Each 32x32 sprite was handcrafted in gorgeous, 16 colour pixel art. Original
soundtrack was made on Access Virus C and Korg Electribe. Sound effects were
made on real GameBoy hardware. Game is open-source and runs smoothly thanks
to Godot Engine.
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.
Repo Type:git
Repo:https://github.com/w84death/Tanks-of-Freedom.git
Build:0.1,1
commit=425f5328dba8414afabf72fcab6d572e0dbbebb4
output=tof.apk
srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
prebuild=mkdir tof && \
bash -O extglob -c "mv !(tof) tof" && \
printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"1\"\nversion/name=\"0.1\"\n" > tof/export.cfg && \
cp -R $$Godot$$ godot
target=android-19
scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
scons -j 8 p=server && \
for libname in apk_expansion downloader_library google_play_services play_licensing; do \
sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
export ANDROID_NDK_ROOT=$$NDK$$ && \
scons -j 8 p=android target=release && \
mkdir -p platform/android/java/libs/armeabi && \
cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
pushd platform/android/java/ && \
ant release && \
popd && \
export HOME=$PWD && \
mkdir -p ~/.godot/templates/ && \
cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
cd ../tof && \
../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
buildjni=no
Build:0.3.3-beta,2
commit=c6e779864e8c4d4b459850819b74d0e89202f2b8
output=tof.apk
srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
prebuild=mkdir tof && \
bash -O extglob -c "mv !(tof) tof" && \
printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"2\"\nversion/name=\"0.3.3-beta\"\n" > tof/export.cfg && \
cp -R $$Godot$$ godot
target=android-19
scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
scons -j 8 p=server && \
for libname in apk_expansion downloader_library google_play_services play_licensing; do \
sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
export ANDROID_NDK_ROOT=$$NDK$$ && \
scons -j 8 p=android target=release && \
mkdir -p platform/android/java/libs/armeabi && \
cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
pushd platform/android/java/ && \
ant release && \
popd && \
export HOME=$PWD && \
mkdir -p ~/.godot/templates/ && \
cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
cd ../tof && \
../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
buildjni=no
Build:0.3.4-beta,3
commit=29c2902a66e463e88d26f92bb3ab1d97f1e7e564
output=tof.apk
srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
prebuild=mkdir tof && \
bash -O extglob -c "mv !(tof) tof" && \
printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"3\"\nversion/name=\"0.3.4-beta\"\n" > tof/export.cfg && \
cp -R $$Godot$$ godot
target=android-19
scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
scons -j 8 p=server && \
for libname in apk_expansion downloader_library google_play_services play_licensing; do \
sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
export ANDROID_NDK_ROOT=$$NDK$$ && \
scons -j 8 p=android target=release && \
mkdir -p platform/android/java/libs/armeabi && \
cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
pushd platform/android/java/ && \
ant release && \
popd && \
export HOME=$PWD && \
mkdir -p ~/.godot/templates/ && \
cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
cd ../tof && \
../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
buildjni=no
Auto Update Mode:None
Update Check Mode:None