2019-08-19 09:41:44 +00:00
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Categories:
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- Games
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- Connectivity
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License: AGPL-3.0-only
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2019-11-09 12:33:34 +00:00
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AuthorName: Sergey Zubarev
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AuthorEmail: info@js-labs.org
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2019-08-19 09:41:44 +00:00
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SourceCode: https://github.com/js-labs/ShellsMP
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IssueTracker: https://github.com/js-labs/ShellsMP/issues
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Changelog: https://github.com/js-labs/ShellsMP/blob/HEAD/CHANGELOG.md
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AutoName: ShellsMP
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Description: |-
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This program gives an opportunity to play a Shells game with your friends. Only
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multiplayer mode is supported, so you will need 2 devices: one for thimblerigger
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and another one for the victim. Devices should be connected to the same WiFi
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network segment.
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If you are thimblerigger - start the game, wait for the victim, put ball and few
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cups then move cups.
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If you are victim - connect the game, watch and guess.
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Source code gives an example how following techonologies can be used:
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* Android NSD for device discovery
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* OpenGL text rendering
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* OpenGL ball rendering
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* OpenGL shadows rendering
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* JS-Collider: Java network framework [https://github.com/js-labs/js-collider JS-Collider]
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RepoType: git
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Repo: https://github.com/js-labs/ShellsMP.git
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Builds:
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- versionName: '1.0'
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versionCode: 1
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commit: a744db06b1ffbaedf40292714bb85c6caabc9a01
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gradle:
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- yes
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AutoUpdateMode: None
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UpdateCheckMode: RepoManifest
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CurrentVersion: '1.0'
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CurrentVersionCode: 1
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