2015-08-30 23:37:33 +00:00
|
|
|
Categories:Games
|
2015-03-15 17:36:21 +00:00
|
|
|
License:LGPLv2.1+,CC-BY-SA 3.0
|
|
|
|
Web Site:http://minetest.net
|
|
|
|
Source Code:https://github.com/minetest/minetest
|
2015-04-25 13:09:18 +00:00
|
|
|
Issue Tracker:http://www.minetest.net/reporting_issues
|
2015-03-15 17:36:21 +00:00
|
|
|
Donate:http://minetest.net/donate
|
|
|
|
|
2015-03-17 18:06:42 +00:00
|
|
|
Name:Minetest
|
2015-03-15 17:36:21 +00:00
|
|
|
Summary:Infinite-world block sandbox game
|
|
|
|
Description:
|
2015-09-12 05:52:14 +00:00
|
|
|
Minetest is an infinite-world block sandbox game and a game engine, inspired by
|
|
|
|
InfiniMiner, Minecraft and the like.
|
2015-03-15 17:36:21 +00:00
|
|
|
|
|
|
|
Features:
|
2015-09-12 05:52:14 +00:00
|
|
|
|
2015-08-14 05:38:00 +00:00
|
|
|
* Explore, dig and build in a voxel world, and craft stuff from raw materials to help you along the way.
|
|
|
|
* Play with your friends on public servers or self hosted servers
|
|
|
|
* Easy plugin based Modding API used to add blocks, tools and features to the game.
|
|
|
|
* Voxel based lighting with gameplay consequences (light caves and buildings with torches)
|
|
|
|
* Almost infinite world and several beautiful map generators.
|
|
|
|
* Runs natively on Windows, Linux, OS X, FreeBSD and Android
|
|
|
|
* Supports multiple languages, translated by the community.
|
|
|
|
* A constant development to add new functionalities for end-users
|
2015-03-15 17:36:21 +00:00
|
|
|
.
|
2015-08-14 05:38:00 +00:00
|
|
|
|
2015-03-15 17:36:21 +00:00
|
|
|
Repo Type:git
|
|
|
|
Repo:https://github.com/minetest/minetest.git
|
|
|
|
|
|
|
|
Build:0.4.12.12,12
|
|
|
|
commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22
|
|
|
|
subdir=build/android
|
2015-08-30 23:37:33 +00:00
|
|
|
output=bin/Minetest-release-unsigned.apk
|
2015-03-15 17:36:21 +00:00
|
|
|
srclibs=MinetestGame@03c00a831d5c2fd37096449bee49557879068af1
|
2015-08-30 23:37:33 +00:00
|
|
|
prebuild=mkdir ../../games/minetest_game && \
|
|
|
|
cp -R $$MinetestGame$$/* ../../games/minetest_game && \
|
|
|
|
sed -i 's/ --system=linux-x86_64//' Makefile
|
|
|
|
build=printf "%s\n%s\n%s" "ANDROID_NDK = $$NDK$$" "NDK_MODULE_PATH = $$NDK$$/toolchains" "SDKFOLDER = $$SDK$$" > path.cfg && \
|
|
|
|
for n in 1 2 3; do make release && \
|
|
|
|
break; done
|
2015-03-15 17:36:21 +00:00
|
|
|
buildjni=no
|
|
|
|
|
2015-08-20 22:54:37 +00:00
|
|
|
Build:0.4.13.13,13
|
|
|
|
commit=d44fceac7e1237b00c6431ee1bb5805b602d0dcd
|
|
|
|
subdir=build/android
|
2015-08-30 23:37:33 +00:00
|
|
|
output=bin/Minetest-release-unsigned.apk
|
2015-08-20 22:54:37 +00:00
|
|
|
srclibs=MinetestGame@2392842948b114670334eabbb593b66e1427747c
|
2015-08-30 23:37:33 +00:00
|
|
|
prebuild=mkdir ../../games/minetest_game && \
|
|
|
|
cp -R $$MinetestGame$$/* ../../games/minetest_game && \
|
|
|
|
sed -i 's/VERS_MAJOR/VERSION_MAJOR/;s/VERS_MINOR/VERSION_MINOR/;s/VERS_PATCH/VERSION_PATCH/' Makefile
|
|
|
|
build=printf "%s\n%s\n%s" "ANDROID_NDK = $$NDK$$" "NDK_MODULE_PATH = $$NDK$$/toolchains" "SDKFOLDER = $$SDK$$" > path.cfg && \
|
2015-08-20 22:54:37 +00:00
|
|
|
make release
|
2015-08-30 23:37:33 +00:00
|
|
|
buildjni=no
|
2015-08-20 22:54:37 +00:00
|
|
|
|
2015-03-17 18:06:42 +00:00
|
|
|
Maintainer Notes:
|
2015-03-22 22:15:08 +00:00
|
|
|
Needs a 64bit machine for building. We circumvent this right now,
|
|
|
|
so remove the sed script when upstream fixed this or we have a
|
|
|
|
64bit VM for the buildserver.
|
2015-03-17 18:06:42 +00:00
|
|
|
.
|
2015-03-15 17:36:21 +00:00
|
|
|
|
2015-08-30 23:37:33 +00:00
|
|
|
Auto Update Mode:None
|
2015-03-17 18:06:42 +00:00
|
|
|
Update Check Mode:None
|
2015-03-21 23:10:15 +00:00
|
|
|
Current Version:0.4.12.12
|
2015-03-17 18:06:42 +00:00
|
|
|
Current Version Code:12
|