54 lines
1.9 KiB
Plaintext
54 lines
1.9 KiB
Plaintext
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Categories:Games
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License:GPLv3
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Web Site:https://github.com/bkueng/clash_of_balls
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Source Code:https://github.com/bkueng/clash_of_balls
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Issue Tracker:https://github.com/bkueng/clash_of_balls/issues
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Auto Name:Clash of Balls
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Summary:2-player accelerometer game
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Description:
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Prove your sensitive control skills and compete with your friends over WiFi in
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various levels.
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Try to destroy your rivals by pushing them into the black void and become the
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true master of balls.
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Don't forget to make use of the mighty power-ups that will appear eventually.
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And always be aware of the danger that you have to face out there.
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But remember, you are alone and there is only one survivor.
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Games are played peer-to-peer; so
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no server is used, but each player needs to be in the same network to see each
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other. If the device supports it, Clash of Balls should also run via Bluetooth.
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For the best game experience, the WiFi needs low latencies.
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You can also create a Hotspot and let others connect.
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The aim of the game is to bounce the other players out of the field by balancing
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your device.The game should be self-explanatory, there is a Help Menu. When the
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game starts and the countdown is shown, hold your device still in the desired
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position, where your ball should not move. During the game, tilt the device to
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move your player to a certain direction.
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For physics simulation, JBox2D is used, a Java implementation of the 2D physics
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engine Box2D.
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.
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Repo Type:git
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Repo:https://github.com/bkueng/clash_of_balls.git
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Build:1.11,111
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commit=v1.11
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srclibs=Jbox2d@691
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init=zip -r native.zip libs/armeabi
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rm=libs/jbox2d-library-2.1.2.1-SNAPSHOT.jar
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prebuild=echo 'source.dir=src;$$Jbox2d$$/src/main/java' >> ant.properties
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build=unzip native.zip
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Maintainer Notes:
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Could build the alljoyn native library: https://git.allseenalliance.org/gerrit/
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.
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Auto Update Mode:None
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Update Check Mode:Tags
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Current Version:1.11
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Current Version Code:111
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