2013-11-02 00:16:14 +00:00
|
|
|
Categories:Games
|
2012-03-10 17:38:07 +00:00
|
|
|
License:GPLv3
|
2014-01-31 01:41:47 +00:00
|
|
|
Web Site:https://code.google.com/p/prboom4android
|
|
|
|
Source Code:https://code.google.com/p/prboom4android/source
|
|
|
|
Issue Tracker:https://code.google.com/p/prboom4android/issues
|
2012-03-10 17:38:07 +00:00
|
|
|
|
2013-06-12 09:20:59 +00:00
|
|
|
Auto Name:PrBoom For Android
|
2013-04-09 21:38:55 +00:00
|
|
|
Summary:PrBoom Doom game engine
|
2012-03-10 17:38:07 +00:00
|
|
|
Description:
|
2013-11-20 21:49:17 +00:00
|
|
|
PrBoom4Android is a port of the PrBoom Doom engine.
|
|
|
|
|
2012-12-27 11:54:52 +00:00
|
|
|
It was originally ported to Android by Vladimir Silva when the
|
2013-11-20 21:49:17 +00:00
|
|
|
first Android device, the G1, was released. Since the original
|
2012-03-10 17:38:07 +00:00
|
|
|
port was designed to work with the G1's hardware keyboard, it
|
|
|
|
did not function with touchscreen only devices. This release
|
|
|
|
adds on-screen multitouch controls to support newer devices.
|
|
|
|
If you have a hardware keyboard, you can always use that or
|
|
|
|
enable the touch controls, the choice is yours!
|
|
|
|
|
|
|
|
You will need a WAD file (Doom game data file) to play, you will
|
|
|
|
be offered to download one of free WAD files by the game on first
|
|
|
|
run.
|
|
|
|
.
|
|
|
|
|
|
|
|
Repo Type:git-svn
|
2014-01-31 01:51:41 +00:00
|
|
|
Repo:https://prboom4android.googlecode.com/svn/trunk
|
2012-03-10 17:38:07 +00:00
|
|
|
|
|
|
|
Build Version:1.3.1-beta,31,49,buildjni=yes
|
2012-08-18 13:41:43 +00:00
|
|
|
|
2013-06-12 09:20:59 +00:00
|
|
|
Auto Update Mode:None
|
2014-03-03 21:14:25 +00:00
|
|
|
Update Check Mode:RepoManifest
|
2012-08-18 13:41:43 +00:00
|
|
|
Current Version:1.3.1-beta
|
|
|
|
Current Version Code:31
|
2012-12-27 11:54:52 +00:00
|
|
|
|