Merge branch 'add_ninja_training' into 'master'
Add Ninja training game New game done in godot. See merge request !966
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metadata/org.kogube.ninjatraining.txt
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metadata/org.kogube.ninjatraining.txt
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Categories:Games
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License:GPLv3+
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Source Code:https://github.com/KOBUGE-Games/Ninja-Training
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Issue Tracker:https://github.com/KOBUGE-Games/Ninja-Training/issues
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Summary:Free Running Side-scroller
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Description:
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Free running Side-scroller started as an 1 hour challenge, but after
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that more hours were spent to make it better.
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All real ninjas are invisible. Thats because mentors like you train them.
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Train the next generation of ninjas, make them faster until they are invisible.
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.
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Repo Type:git
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Repo:https://github.com/KOBUGE-Games/Ninja-Training.git
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Build:1.0.1,2
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commit=f731d54d9c2c197bc8462f2357a716ac7c1fea20
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output=njt.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir njt && \
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bash -O extglob -c "mv !(njt) njt" && \
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cp -R $$Godot$$ godot
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scandelete=godot/platform
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do \
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sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../njt && \
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../godot/bin/godot_server.server.tools.* -export Android ../njt.apk
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buildjni=no
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Auto Update Mode:None
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Update Check Mode:None
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