Update Vector Pinball to 1.5.3 (18)
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@ -71,6 +71,22 @@ Build:1.5.1,16
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cp $$libgdx$$/dist/gdx.jar libs/ && \
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cp -r $$libgdx$$/dist/extensions/gdx-box2d/* libs/
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Build:1.5.3,18
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commit=779cf08bfd7061b2c56747125a989cafdaa9ae81
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srclibs=libgdx@1.4.1
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rm=libs/*
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prebuild=pushd $$libgdx$$ && \
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rm gdx/jni/build.xml && \
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sed -i 's@<target name="compile-natives">@<target name="compile-natives">\n<ant antfile="build-android32.xml"/>\n</target>\n<target name="compile-natives-old">@g' extensions/gdx-box2d/gdx-box2d/jni/build.xml && \
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sed -i 's@<target name="all" depends="compile-natives,pack-natives"/>@<target name="all" depends="compile-natives"/>@g' extensions/gdx-box2d/gdx-box2d/jni/build.xml && \
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popd
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build=export NDK_HOME=$$NDK$$ && \
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pushd $$libgdx$$ && \
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ant -f build.xml -Dbuild-natives=true gdx-box2d && \
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popd && \
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cp $$libgdx$$/dist/gdx.jar libs/ && \
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cp -r $$libgdx$$/dist/extensions/gdx-box2d/* libs/
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Maintainer Notes:
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sed replaces needed as libgdx upstream currently don't provide a way to only build the android native bins only.
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If more apps start to depend on libgdx consider to create a feature request to change this.
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