Remove some outdated test files to fix godot build
The godot engine version 1.0 uses openssl version 1.0.1h
which still bundles files like "crypto/pkcs7/p7/a2"
that are seen as binary by the scanner.
As these files aren't really needed for anything,
and even upstream openssl has deleted them in their
commit
7be6b27aaf
"Remove ancient obsolete files under pkcs7."
they can be safely scandeleted.
This is an attempt to get godot based apps build again.
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5bb63dac73
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@ -165,7 +165,7 @@ Build:0.3.7-beta,7
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"7\"\nversion/name=\"0.3.7-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar,godot/drivers/builtin_openssl2/crypto/pkcs7/p7/
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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