New app: Mindustry
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metadata/io.anuke.mindustry.yml
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metadata/io.anuke.mindustry.yml
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Categories:
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- Games
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License: GPL-3.0-or-later
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WebSite: https://anuke.itch.io/mindustry
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SourceCode: https://github.com/Anuken/Mindustry
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IssueTracker: https://github.com/Anuken/Mindustry/issues
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Translation: https://github.com/Anuken/Mindustry/blob/HEAD/TRANSLATING.md
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Changelog: https://github.com/Anuken/Mindustry/releases
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AutoName: Mindustry
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Description: |-
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Mindustry is a sandbox tower defense game.
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Players can create elaborate supply chains of conveyor belts
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to feed ammo into their turrets, produce materials to use for building,
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and defend their structures from waves of enemies.
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RepoType: git
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Repo: https://github.com/Anuken/Mindustry.git
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Builds:
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- versionName: 4-fdroid-89
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versionCode: 89
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commit: v89
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subdir: android
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gradle:
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- yes
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prebuild:
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- echo "androidBuildCode=$(expr $$VERCODE$$ - 2)" > ../core/assets/version.properties
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- echo "build=$$VERCODE$$" >> ../core/assets/version.properties
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- echo "modifier=beta" >> ../core/assets/version.properties
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- echo "type=fdroid" >> ../core/assets/version.properties
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- echo "number=4" >> ../core/assets/version.properties
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scanignore:
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- core/assets/saves
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scandelete:
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- android/libs
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gradleprops:
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- buildversion=89
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- versionType=fdroid
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MaintainerNotes: |-
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libgdx.so and libgdx-freetype.so binaries are extracted from
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com.badlogicgames.gdx:gdx-platform JARs that come from Maven Central.
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The folder "assets/saves" contains savegames not executables.
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Cannot use AUM/UCM because version code and version name are dynamic.
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AutoUpdateMode: None
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UpdateCheckMode: None
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CurrentVersion: 4-fdroid-89
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CurrentVersionCode: 89
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