Cleaned up kwaak3
This commit is contained in:
parent
581829719e
commit
ad50d87001
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@ -4,15 +4,18 @@ Web Site:http://code.google.com/p/kwaak3/
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Source Code:http://code.google.com/p/kwaak3/source/checkout
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Source Code:http://code.google.com/p/kwaak3/source/checkout
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Issue Tracker:http://code.google.com/p/kwaak3/issues/list
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Issue Tracker:http://code.google.com/p/kwaak3/issues/list
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Summary:
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Summary:Quake 3 for Android
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Description:
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Description:
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Port of ioquake3 engine to Android. Place original pak0.pk3 file from Quake 3 and
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[http://ioquake3.org/extras/patch-data/ patch files] in /sdcard/quake3/baseq3. Touch controls
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do not work in this version, so you need hardware keys to play.
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.
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.
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Repo Type:git-svn
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Repo Type:git-svn
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Repo:http://kwaak3.googlecode.com/svn/trunk/
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Repo:http://kwaak3.googlecode.com/svn/trunk/
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#Generated by import.py - check this is the right version, and find the right commit!
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Build Version:1.0,1,37,subdir=kwaak/project,buildjni=yes,target=android-10,novcheck=yes,patch=common.patch,prebuild=\
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Build Version:1.0,1,37,subdir=kwaak/project,buildjni=yes,target=android-10
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pushd ../.. && chmod +x mkjni.sh && ./mkjni.sh && popd
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Auto Update Mode:None
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Auto Update Mode:None
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Update Check Mode:RepoManifest
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Update Check Mode:RepoManifest
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406
metadata/org.kwaak3.ext/common.patch
Normal file
406
metadata/org.kwaak3.ext/common.patch
Normal file
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@ -0,0 +1,406 @@
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From 6c8a42f869b1a5a01989aa307fcd49c80af0a4cd Mon Sep 17 00:00:00 2001
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From: Tasssadar <vbocek@gmail.com>
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Date: Thu, 17 Mar 2011 22:02:55 +0100
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Subject: [PATCH] add Q3 icon
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---
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kwaak/project/AndroidManifest.xml | 2 +-
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kwaak/project/bin/classes.dex | Bin 16844 -> 16872 bytes
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kwaak/project/bin/kwaak3.apk | Bin 100679 -> 196767 bytes
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kwaak/project/bin/org/kwaak3/R$drawable.class | Bin 376 -> 405 bytes
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kwaak/project/bin/org/kwaak3/R$id.class | Bin 636 -> 636 bytes
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kwaak/project/bin/org/kwaak3/R$layout.class | Bin 370 -> 370 bytes
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kwaak/project/bin/org/kwaak3/R$string.class | Bin 374 -> 374 bytes
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kwaak/project/bin/resources.ap_ | Bin 11652 -> 107594 bytes
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kwaak/project/gen/org/kwaak3/R.java | 1 +
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kwaak/project/res/drawable-hdpi/icon2.png | Bin 0 -> 33053 bytes
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kwaak/project/res/drawable-ldpi/icon2.png | Bin 0 -> 33053 bytes
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kwaak/project/res/drawable-mdpi/icon2.png | Bin 0 -> 33053 bytes
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12 files changed, 2 insertions(+), 1 deletion(-)
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create mode 100644 kwaak/project/res/drawable-hdpi/icon2.png
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create mode 100644 kwaak/project/res/drawable-ldpi/icon2.png
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create mode 100644 kwaak/project/res/drawable-mdpi/icon2.png
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diff --git a/ioquake3/Makefile.local b/ioquake3/Makefile.local
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index 7b7bafa..b50868d 100644
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--- a/ioquake3/Makefile.local
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+++ b/ioquake3/Makefile.local
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@@ -1,11 +1,13 @@
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COMPILE_ARCH=arm
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COMPILE_PLATFORM=linux
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-ANDROID_NDK_DIR=/home/roderick/android/android-ndk-1.6_r1
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-CC=/home/roderick/android/arm-eabi-4.4.0/bin/arm-eabi-gcc
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+ANDROID_NDK_DIR= /home/tassadar/android-ndk-r5b
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+CC=/home/tassadar/arm-eabi-4.4.0/bin/arm-eabi-gcc
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#ANDROID_CFLAGS=-mcpu=cortex-a8 -mfloat-abi=softfp -mfpu=neon -fpic -fno-short-enums -ffunction-sections -funwind-tables -fstack-protector -ftree-vectorize -fsingle-precision-constant
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+#ANDROID_CFLAGS=-march=armv6 -mtune=xscale -msoft-float -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums -D__ARM_ARCH_6__
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+#ANDROID_CFLAGS=-march=armv5te -mtune=xscale -msoft-float -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__
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ANDROID_CFLAGS=-march=armv5te -mtune=xscale -msoft-float -fpic -mthumb-interwork -ffunction-sections -funwind-tables -fstack-protector -fno-short-enums -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__
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-CFLAGS=$(ANDROID_CFLAGS) -I$(ANDROID_NDK_DIR)/build/platforms/android-4/arch-arm/usr/include -DANDROID -D__linux__ -D__MATH_NEON
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-LDFLAGS=-nostdlib -L$(ANDROID_NDK_DIR)/build/platforms/android-4/arch-arm/usr/lib
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+CFLAGS=$(ANDROID_CFLAGS) -I$(ANDROID_NDK_DIR)/platforms/android-8/arch-arm/usr/include -DANDROID -D__linux__ -D__MATH_NEON
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+LDFLAGS=-nostdlib -L$(ANDROID_NDK_DIR)/platforms/android-8/arch-arm/usr/lib
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BUILD_CLIENT=1
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BUILD_CLIENT_SMP=0
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BUILD_GAME_QVM=0
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diff --git a/ioquake3/code/qcommon/common.c b/ioquake3/code/qcommon/common.c
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index ac91a64..11671f1 100644
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--- a/ioquake3/code/qcommon/common.c
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+++ b/ioquake3/code/qcommon/common.c
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@@ -244,7 +244,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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static int lastErrorTime;
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static int errorCount;
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int currentTime;
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-
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+ Com_Printf("Com_Error");
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Cvar_Set( "com_errorCode", va( "%i", code ) );
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// when we are running automated scripts, make sure we
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@@ -316,7 +316,7 @@ void QDECL Com_Error( int code, const char *fmt, ... ) {
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}
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Com_Shutdown ();
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-
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+ Com_Printf("%s", com_errorMessage);
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Sys_Error ("%s", com_errorMessage);
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}
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diff --git a/ioquake3/code/renderer/qgl.h b/ioquake3/code/renderer/qgl.h
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index 4d9e076..c78afdd 100644
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--- a/ioquake3/code/renderer/qgl.h
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+++ b/ioquake3/code/renderer/qgl.h
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@@ -46,7 +46,7 @@
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#include "macosx_glimp.h"
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#elif defined( __linux__ )
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-
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+#include <GLES/glplatform.h>
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#include <GLES/gl.h>
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#include "../android/android_glimp.h"
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diff --git a/ioquake3/code/sys/con_tty.c b/ioquake3/code/sys/con_tty.c
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index 0c87a0e..e69fa86 100644
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--- a/ioquake3/code/sys/con_tty.c
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+++ b/ioquake3/code/sys/con_tty.c
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@@ -271,8 +271,8 @@ void CON_Init( void )
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|| (term && (!strcmp(term, "raw") || !strcmp(term, "dumb"))))
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{
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Com_Printf("tty console mode disabled\n");
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- ttycon_on = qfalse;
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- stdin_active = qtrue;
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+ ttycon_on = qtrue;
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+ stdin_active = qfalse;
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return;
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}
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diff --git a/ioquake3/code/sys/sys_main.c b/ioquake3/code/sys/sys_main.c
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index fa3ca71..9053c83 100644
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--- a/ioquake3/code/sys/sys_main.c
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+++ b/ioquake3/code/sys/sys_main.c
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@@ -42,6 +42,10 @@
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#endif
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#endif
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#endif
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+//#include "../SDL12/include/SDL_active.h"
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+//#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
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+//#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
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+//#define SDL_APPACTIVE 0x04 /* The application is active */
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#include "sys_local.h"
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#include "sys_loadlib.h"
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@@ -164,6 +168,7 @@ void Sys_Exit( int ex )
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*/
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void Sys_Quit( void )
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{
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+ Com_Printf("sys_quit");
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CL_Shutdown( );
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Sys_Exit( 0 );
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}
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@@ -294,7 +299,7 @@ void Sys_Error( const char *error, ... )
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{
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va_list argptr;
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char string[1024];
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-
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+Com_Printf("sys_error");
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CL_Shutdown ();
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va_start (argptr,error);
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@@ -503,6 +508,8 @@ void Sys_SigHandler( int signal )
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signalcaught = qtrue;
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fprintf( stderr, "Received signal %d, exiting...\n", signal );
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#ifndef DEDICATED
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+Com_Printf("sighandler %d", signal);
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+
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CL_Shutdown();
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#endif
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SV_Shutdown( "Signal caught" );
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@@ -574,20 +581,15 @@ int main( int argc, char **argv )
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signal( SIGSEGV, Sys_SigHandler );
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signal( SIGTERM, Sys_SigHandler );
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-#if 0
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- while( 1 )
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+/* while( 1 )
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{
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-#if !defined(NOKIA)
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-#ifndef DEDICATED
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- int appState = SDL_GetAppState( );
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- Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );
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- Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
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-#endif
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-#endif
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+// int appState = SDL_GetAppState( );
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- }
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-#endif
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+ Cvar_SetValue( "com_unfocused", qfalse );
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+ Cvar_SetValue( "com_minimized", qfalse );
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+
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+ }*/
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return 0;
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}
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--- a/kwaak/project/jni/kwaakjni.c
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+++ b/kwaak/project/jni/kwaakjni.c
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@@ -42,7 +42,7 @@
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jmethodID android_setMenuState;
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/* Contains the game directory e.g. /mnt/sdcard/quake3 */
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-static char* game_dir=NULL;
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+static char* game_dir="";
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/* Containts the path to /data/data/(package_name)/libs */
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static char* lib_dir=NULL;
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@@ -58,7 +58,7 @@
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static void *libdl;
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static int init=0;
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-//#define DEBUG
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+#define DEBUG
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typedef enum fp_type
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{
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FP_TYPE_NONE = 0,
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@@ -201,7 +201,7 @@ void setMenuState(int state)
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__android_log_print(ANDROID_LOG_DEBUG, "Quake_JNI", "setMenuState state=%d", state);
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#endif
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- (*env)->CallVoidMethod(env, kwaakRendererObj, android_setMenuState, state);
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+ // (*env)->CallVoidMethod(env, kwaakRendererObj, android_setMenuState, state);
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}
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int JNI_OnLoad(JavaVM* vm, void* reserved)
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diff --git a/kwaak/project/src/org/kwaak3/KwaakJNI.java b/kwaak/project/src/org/kwaak3/KwaakJNI.java
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index 6610890..3163de7 100644
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--- a/kwaak/project/src/org/kwaak3/KwaakJNI.java
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+++ b/kwaak/project/src/org/kwaak3/KwaakJNI.java
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@@ -29,11 +29,13 @@
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public static native void enableLightmaps(boolean enable);
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public static native void setAudio(KwaakAudio audio);
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public static native void showFramerate(boolean enable);
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+
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/* Initialize the game engine */
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public static native void initGame(int width, int height);
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public static native void setLibraryDirectory(String path);
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+ public static native void setGameDirectory(String path);
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/* Compute and draw a new frame */
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public static native void drawFrame();
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diff --git a/kwaak/project/src/org/kwaak3/KwaakRenderer.java b/kwaak/project/src/org/kwaak3/KwaakRenderer.java
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index 9b35afe..6b3072f 100644
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|
--- a/kwaak/project/src/org/kwaak3/KwaakRenderer.java
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|
+++ b/kwaak/project/src/org/kwaak3/KwaakRenderer.java
|
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|
@@ -32,9 +32,11 @@ public KwaakRenderer() {
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super();
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|
}
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|
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|
+
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public void onDrawFrame(GL10 gl) {
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|
/* Compute a new frame. After this call completes, Android will perform a eglSwapBuffers */
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|
- KwaakJNI.drawFrame();
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|
+ if(mInit)
|
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|
+ KwaakJNI.drawFrame();
|
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|
}
|
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|
|
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|
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
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|
diff --git a/kwaak/project/src/org/kwaak3/KwaakView.java b/kwaak/project/src/org/kwaak3/KwaakView.java
|
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|
index b65a717..02b500f 100644
|
||||||
|
--- a/kwaak/project/src/org/kwaak3/KwaakView.java
|
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|
+++ b/kwaak/project/src/org/kwaak3/KwaakView.java
|
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|
@@ -32,19 +32,24 @@
|
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|
|
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|
public KwaakView(Context context){
|
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|
super(context);
|
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|
-
|
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|
- /* We need the path to the library directory for dlopen in our JNI library */
|
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|
+
|
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|
+
|
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|
+
|
||||||
|
+ /* We need the path to the library directory for dlopen in our JNI library */
|
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|
String cache_dir, lib_dir;
|
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|
try {
|
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|
cache_dir = context.getCacheDir().getCanonicalPath();
|
||||||
|
+
|
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|
lib_dir = cache_dir.replace("cache", "lib");
|
||||||
|
} catch (IOException e) {
|
||||||
|
e.printStackTrace();
|
||||||
|
lib_dir = "/data/data/org.kwaak3/lib";
|
||||||
|
}
|
||||||
|
+ KwaakJNI.setGameDirectory(android.os.Environment.getExternalStorageDirectory().getPath() + "/quake3");
|
||||||
|
KwaakJNI.setLibraryDirectory(lib_dir);
|
||||||
|
|
||||||
|
+
|
||||||
|
mKwaakRenderer = new KwaakRenderer();
|
||||||
|
setRenderer(mKwaakRenderer);
|
||||||
|
|
||||||
|
diff -Ndaur org.kwaak3.ext.old/mkjni.sh org.kwaak3.ext/mkjni.sh
|
||||||
|
--- org.kwaak3.ext.old/mkjni.sh 1970-01-01 10:00:00.000000000 +1000
|
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|
+++ org.kwaak3.ext/mkjni.sh 2012-12-13 13:16:34.319760324 +1100
|
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|
@@ -0,0 +1,88 @@
|
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|
+#!/bin/bash -e
|
||||||
|
+
|
||||||
|
+NDK="$ANDROID_NDK"
|
||||||
|
+
|
||||||
|
+if [ "$NDK_DEBUG" == "1" ]; then
|
||||||
|
+ MODE=debug
|
||||||
|
+else
|
||||||
|
+ MODE=release
|
||||||
|
+fi
|
||||||
|
+
|
||||||
|
+function mkjni()
|
||||||
|
+{
|
||||||
|
+ if [ "$NDK_DEBUG" == "1" ]; then
|
||||||
|
+ ANDROID_CFLAGS="$ANDROID_CFLAGS"
|
||||||
|
+ else
|
||||||
|
+ ANDROID_CFLAGS="$ANDROID_CFLAGS -ffunction-sections"
|
||||||
|
+ fi
|
||||||
|
+
|
||||||
|
+ pushd ioquake3
|
||||||
|
+
|
||||||
|
+ # XXX: ioquake3 assumes, that NOKIA="OpenGL ES"
|
||||||
|
+ CC="$CC --sysroot=$SYSROOT" ANDROID_NDK_DIR="$NDK" LDFLAGS="$LDFLAGS" \
|
||||||
|
+ CFLAGS="$ANDROID_CFLAGS -fno-short-enums -fpic -fstack-protector -DANDROID -DNOKIA" \
|
||||||
|
+ COMPILE_ARCH=$(uname -m | sed -e s/i.86/i386/) ARCH=$ARCH make -e $MODE
|
||||||
|
+
|
||||||
|
+ popd
|
||||||
|
+}
|
||||||
|
+
|
||||||
|
+# build ARM
|
||||||
|
+ARCH=arm
|
||||||
|
+TRIPLEX=arm-linux-androideabi
|
||||||
|
+# API 4 is needed by native GLES
|
||||||
|
+SYSROOT="$NDK/platforms/android-4/arch-arm/"
|
||||||
|
+CC="$NDK/toolchains/$TRIPLEX-4.6/prebuilt/*/bin/$TRIPLEX-gcc"
|
||||||
|
+
|
||||||
|
+mkdir -p kwaak/project/jni/prebuilt/armeabi/
|
||||||
|
+mkdir -p kwaak/project/jni/prebuilt/armeabi-v7a/
|
||||||
|
+
|
||||||
|
+# ARMv6
|
||||||
|
+ANDROID_CFLAGS="-march=armv5te -mtune=xscale -msoft-float -mthumb-interwork -funwind-tables -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__"
|
||||||
|
+mkjni
|
||||||
|
+
|
||||||
|
+# ARMv6 with VFP support, sorry
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/libquake3.so kwaak/project/jni/prebuilt/armeabi/libquake3.so
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/libquake3.so kwaak/project/jni/prebuilt/armeabi/libquake3_vfp.so
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/baseq3/{libcgamearm.so,libuiarm.so,libqagamearm.so} \
|
||||||
|
+ kwaak/project/jni/prebuilt/armeabi/
|
||||||
|
+
|
||||||
|
+rm -rf ioquake3/build/$MODE-linux-arm/*
|
||||||
|
+
|
||||||
|
+# ARMv7
|
||||||
|
+ANDROID_CFLAGS="-march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -funwind-tables"
|
||||||
|
+mkjni
|
||||||
|
+
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/libquake3.so kwaak/project/jni/prebuilt/armeabi-v7a/libquake3_vfp.so
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/baseq3/{libcgamearm.so,libuiarm.so,libqagamearm.so} \
|
||||||
|
+ kwaak/project/jni/prebuilt/armeabi-v7a/
|
||||||
|
+
|
||||||
|
+rm -rf ioquake3/build/$MODE-linux-arm/*
|
||||||
|
+
|
||||||
|
+# ARMv7 - Neon
|
||||||
|
+ANDROID_CFLAGS="-mtune=cortex-a8 -mfloat-abi=softfp -mfpu=neon -funwind-tables -ftree-vectorize -fsingle-precision-constant -D__MATH_NEON"
|
||||||
|
+LDFLAGS='-march=armv7-a -Wl,--fix-cortex-a8'
|
||||||
|
+mkjni
|
||||||
|
+
|
||||||
|
+# only libquake3.so is Neon-specific, rest are same for all ARM versions
|
||||||
|
+cp ioquake3/build/$MODE-linux-arm/libquake3.so kwaak/project/jni/prebuilt/armeabi-v7a/libquake3_neon.so
|
||||||
|
+
|
||||||
|
+LDFLAGS=""
|
||||||
|
+
|
||||||
|
+# these platforms aren't yet supported by upstream
|
||||||
|
+
|
||||||
|
+# build MIPS
|
||||||
|
+ARCH=mips
|
||||||
|
+TRIPLEX=mipsel-linux-android
|
||||||
|
+SYSROOT="$NDK/platforms/android-9/arch-mips/"
|
||||||
|
+ANDROID_CFLAGS="-march=mips32 -mhard-float"
|
||||||
|
+CC="$NDK/toolchains/$TRIPLEX-4.6/prebuilt/*/bin/$TRIPLEX-gcc"
|
||||||
|
+#mkjni
|
||||||
|
+
|
||||||
|
+# build i686
|
||||||
|
+ARCH=x86
|
||||||
|
+TRIPLEX=i686-linux-android
|
||||||
|
+SYSROOT="$NDK/platforms/android-9/arch-x86/"
|
||||||
|
+# NDK docs suggest -mtune=atom, but my ancient notebook, used for testing, disagrees
|
||||||
|
+ANDROID_CFLAGS="-march=i686 -mtune=pentium4 -mstackrealign -msse2 -mfpmath=sse -m32"
|
||||||
|
+CC="$NDK/toolchains/$ARCH-4.6/prebuilt/*/bin/$TRIPLEX-gcc"
|
||||||
|
+#mkjni
|
||||||
|
diff -Ndaur org.kwaak3.ext.old/kwaak/Application.mk org.kwaak3.ext/kwaak/Application.mk
|
||||||
|
--- org.kwaak3.ext.old/kwaak/Application.mk 2012-12-12 20:51:18.389663008 +1100
|
||||||
|
+++ org.kwaak3.ext/kwaak/Application.mk 1970-01-01 10:00:00.000000000 +1000
|
||||||
|
@@ -1,2 +0,0 @@
|
||||||
|
-APP_MODULES := kwaakjni
|
||||||
|
-APP_PROJECT_PATH := $(call my-dir)/project
|
||||||
|
diff -Ndaur org.kwaak3.ext.old/kwaak/project/jni/Android.mk org.kwaak3.ext/kwaak/project/jni/Android.mk
|
||||||
|
--- org.kwaak3.ext.old/kwaak/project/jni/Android.mk 2012-12-12 20:51:18.419663483 +1100
|
||||||
|
+++ org.kwaak3.ext/kwaak/project/jni/Android.mk 2012-12-13 14:08:50.212529088 +1100
|
||||||
|
@@ -21,3 +21,5 @@
|
||||||
|
LOCAL_SRC_FILES := kwaakjni.c
|
||||||
|
|
||||||
|
include $(BUILD_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(LOCAL_PATH)/prebuilt.mk
|
||||||
|
diff -Ndaur org.kwaak3.ext.old/kwaak/project/jni/Application.mk org.kwaak3.ext/kwaak/project/jni/Application.mk
|
||||||
|
--- org.kwaak3.ext.old/kwaak/project/jni/Application.mk 1970-01-01 10:00:00.000000000 +1000
|
||||||
|
+++ org.kwaak3.ext/kwaak/project/jni/Application.mk 2012-12-13 13:56:58.207971364 +1100
|
||||||
|
@@ -0,0 +1,3 @@
|
||||||
|
+APP_PROJECT_PATH := $(call my-dir)/..
|
||||||
|
+
|
||||||
|
+APP_ABI := armeabi armeabi-v7a
|
||||||
|
diff -Ndaur org.kwaak3.ext.old/kwaak/project/jni/prebuilt.mk org.kwaak3.ext/kwaak/project/jni/prebuilt.mk
|
||||||
|
--- org.kwaak3.ext.old/kwaak/project/jni/prebuilt.mk 1970-01-01 10:00:00.000000000 +1000
|
||||||
|
+++ org.kwaak3.ext/kwaak/project/jni/prebuilt.mk 2012-12-13 13:18:02.831155648 +1100
|
||||||
|
@@ -0,0 +1,31 @@
|
||||||
|
+LOCAL_PATH := $(call my-dir)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libquake3
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/armeabi/libquake3.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libquake3_vfp
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/$(TARGET_ARCH_ABI)/libquake3_vfp.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libquake3_neon
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/armeabi-v7a/libquake3_neon.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libcgamearm
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/$(TARGET_ARCH_ABI)/libcgamearm.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libuiarm
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/$(TARGET_ARCH_ABI)/libuiarm.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
||||||
|
+
|
||||||
|
+include $(CLEAR_VARS)
|
||||||
|
+LOCAL_MODULE := libqagamearm
|
||||||
|
+LOCAL_SRC_FILES := prebuilt/$(TARGET_ARCH_ABI)/libqagamearm.so
|
||||||
|
+include $(PREBUILT_SHARED_LIBRARY)
|
Loading…
Reference in a new issue