From e614ae4790baa81ce726042bbe912a47e64d0ac1 Mon Sep 17 00:00:00 2001 From: Licaon_Kter Date: Mon, 10 Jun 2019 14:07:42 +0000 Subject: [PATCH] New App: OMW Nightly --- metadata/is.xyz.omw_nightly.yml | 56 +++++++++++++++++++ metadata/is.xyz.omw_nightly/en-US/summary.txt | 1 + 2 files changed, 57 insertions(+) create mode 100644 metadata/is.xyz.omw_nightly.yml create mode 100644 metadata/is.xyz.omw_nightly/en-US/summary.txt diff --git a/metadata/is.xyz.omw_nightly.yml b/metadata/is.xyz.omw_nightly.yml new file mode 100644 index 0000000000..01650d4222 --- /dev/null +++ b/metadata/is.xyz.omw_nightly.yml @@ -0,0 +1,56 @@ +Categories: + - Games +License: GPL-3.0-only +WebSite: https://omw.xyz.is/ +SourceCode: https://github.com/xyzz/openmw-android +IssueTracker: https://github.com/xyzz/openmw-android/issues +Changelog: https://github.com/xyzz/openmw-android/releases + +Description: |- + Note: This is the "unofficial nightly" version build from @xyzz's repo where the Android app is developed. This means that while new feature will be implemented here first, it might entail a more unstable app. If you want the "stable" OMW releases get [[is.xyz.omw]] and if you want the "official" OpenMW version build, from the OpenMW Android repo where the releases might follow the main OpenMW release cycle, install [[com.libopenmw.openmw]]. + + OpenMW is an open-source, free-software game engine that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game Morrowind. + + This is an OpenMW port for Android, adapted to be played with touchscreen or remote controller. To play it, you need to use your own, legally acquired Morrowind data files. + +RepoType: git +Repo: https://github.com/xyzz/openmw-android.git + +Builds: + - versionName: 0.46.0-21-nightly + versionCode: 21 + commit: 0.46.0-21-nightly + timeout: 30000 + sudo: + - apt update || apt update + - apt install -y doxygen g++ pkgconf wget + gradle: + - nightly + output: app/build/outputs/apk/nightly/release/omw_release_*.apk + prebuild: + - sed -i -e '/Unzip/,+5d' buildscripts/include/setup-ndk.sh + - sed -i -e 's/\ -Wl,-plugin-opt=-emulated-tls//' -e '/download-ndk/d' -e '/debugging\ + life/,+19d' buildscripts/build.sh + - mkdir -p buildscripts/toolchain + - ln -s -T $$NDK$$ buildscripts/toolchain/ndk + - ./buildscripts/build.sh --arch arm + - ./buildscripts/build.sh --arch arm64 --no-resources + - ./buildscripts/build.sh --arch x86 --no-resources + - ./buildscripts/build.sh --arch x86_64 --no-resources + - rm -fr ./buildscripts/build/* + - rm -fr ./buildscripts/prefix/* + - rm -fr ./buildscripts/symbols/* + - rm -fr ./buildscripts/toolchain/* + scanignore: + - app/src/main/assets + - app/src/main/jniLibs + ndk: r18b + +MaintainerNotes: |- + - we use prebuild else fdroid scanner will detect the built libs as binaries on the second pass before running build, and we can't scanignore them (at start) since they don't exist yet, see https://gitlab.com/fdroid/fdroidserver/issues/635 + - we remove the buildtools and intermediary artefacts (several gigabytes) else they'll get pulled in the source tarball + +AutoUpdateMode: Version %v +UpdateCheckMode: Tags .*[0-9]-nightly$ +CurrentVersion: 0.46.0-21-nightly +CurrentVersionCode: 21 diff --git a/metadata/is.xyz.omw_nightly/en-US/summary.txt b/metadata/is.xyz.omw_nightly/en-US/summary.txt new file mode 100644 index 0000000000..112d7b0bea --- /dev/null +++ b/metadata/is.xyz.omw_nightly/en-US/summary.txt @@ -0,0 +1 @@ +A game engine compatible with TES3:Morrowind data files