Categories:Games License:GPLv3+ # See also: # http://mednafen.sourceforge.net/documentation/psx.html # http://notaz.gp2x.de/pcsx_rearmed.php # http://byuu.org/higan Web Site:http://www.libretro.com Source Code:https://github.com/libretro/RetroArch Issue Tracker:https://github.com/libretro/RetroArch/issues Name:RetroArch Auto Name:RetroArch Summary:Modular multi-system emulator Description: RetroArch is a modular multi-system game/emulator system that is designed to be fast, lightweight, and portable. It allows emulator developers to implement their emulators as special libraries (RetroArch cores) to target wide range of platforms, including game consoles and mobile devices, without writing any platform-specific code. Latest F-Droid build supports following systems: * Play Station 1 via Mednafen PSX (x86/MIPS) and PCSX ReARMed (ARM) * Super Nintendo Entertainment System with bSNES (x86/ARM only) * VisualBoyAdvance with VBA-M * Atari 2600 with Stella * Cave Story aka Dōkutsu Monogatari pseudo-system with NxEngine . Maintainer Notes: Releases are hard to pinpoint. Tags currently make sense for desktop version only. See http://www.libretro.com/index.php/downloads/ for exact release dates. Some modules have to be built from commits published after upstream release to fix compilation issues, everything else comes from commits as close to apk publishing date as possible. See also: https://github.com/libretro/RetroArch/wiki/Compilation-guide-(Android-from-Linux) https://github.com/libretro/libretro-super/blob/HEAD/libretro-fetch.sh https://github.com/libretro/libretro-super/blob/HEAD/libretro-build-android-mk.sh Version codes: +0: - (upstream) +1: armv7 +2: mips +3: x86 (CV) . Repo Type:git Repo:https://github.com/libretro/RetroArch.git # removed Play Services, fixed build and tackled intro dialog Build:1.0.0.2,37 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 patch=fdroid-rarch.patch target=android-21 subdir=android/phoenix forcevercode=yes update=.,libs/appcompat scanignore=libs/appcompat/libs scandelete=.,.. srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,pcsx_rearmed@9c79adfd3,bSNES@033e25b1b,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed 's/\$(SRCDIR)/..\/../' -i $$bSNES$$/target-libretro/jni/Android.mk && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk && \ build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=armeabi-v7a && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=armeabi-v7a && \ mv $$stella-libretro$$/libs/armeabi-v7a/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=armeabi-v7a && \ mv $$vba-m$$/src/libretro/libs/armeabi-v7a/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=armeabi-v7a && \ mv $$nxengine$$/libs/armeabi-v7a/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$pcsx_rearmed$$ APP_ABI=armeabi-v7a && \ mv $$pcsx_rearmed$$/libs/armeabi-v7a/* assets/cores/pcsx_rearmed_libretro_neon_android.so && \ $$NDK$$/ndk-build -C $$bSNES$$/target-libretro APP_ABI=armeabi-v7a && \ mv $$bSNES$$/target-libretro/libs/armeabi-v7a/* assets/cores/bsnes_performance_libretro_android.so buildjni=no Build:1.0.0.2,38 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 patch=fdroid-rarch.patch target=android-21 subdir=android/phoenix forcevercode=yes update=.,libs/appcompat scanignore=libs/appcompat/libs scandelete=.,.. srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc,mednafen-psx@af0ce6574 prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=mips && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=mips && \ mv $$stella-libretro$$/libs/mips/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=mips && \ mv $$vba-m$$/src/libretro/libs/mips/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=mips && \ mv $$nxengine$$/libs/mips/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$mednafen-psx$$/jni APP_ABI=mips && \ mv $$mednafen-psx$$/libs/mips/* assets/cores/mednafen_psx_libretro_android.so buildjni=no Build:1.0.0.2,39 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 patch=fdroid-rarch.patch target=android-21 subdir=android/phoenix forcevercode=yes update=.,libs/appcompat scanignore=libs/appcompat/libs scandelete=.,.. srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc,mednafen-psx@af0ce6574,bSNES@033e25b1b prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed 's/\$(SRCDIR)/..\/../' -i $$bSNES$$/target-libretro/jni/Android.mk && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=x86 && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=x86 && \ mv $$stella-libretro$$/libs/x86/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=x86 && \ mv $$vba-m$$/src/libretro/libs/x86/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=x86 && \ mv $$nxengine$$/libs/x86/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$bSNES$$/target-libretro APP_ABI=x86 && \ mv $$bSNES$$/target-libretro/libs/x86/* assets/cores/bsnes_performance_libretro_android.so && \ $$NDK$$/ndk-build -C $$mednafen-psx$$/jni APP_ABI=x86 && \ mv $$mednafen-psx$$/libs/x86/* assets/cores/mednafen_psx_libretro_android.so buildjni=no Auto Update Mode:None Archive Policy:6 versions Update Check Mode:None Current Version:1.0.0.2 Vercode Operation:%c + 3 Current Version Code:39