Categories:Games License:GPLv3+ # See also: # http://mednafen.sourceforge.net/documentation/psx.html # http://notaz.gp2x.de/pcsx_rearmed.php # http://byuu.org/higan Web Site:http://www.libretro.com Source Code:https://github.com/libretro/RetroArch Issue Tracker:https://github.com/libretro/RetroArch/issues Auto Name:RetroArch Summary:Modular multi-system emulator Description: RetroArch is a modular multi-system game/emulator system that is designed to be fast, lightweight, and portable. It allows emulator developers to implement their emulators as special libraries (RetroArch cores) to target wide range of platforms, including game consoles and mobile devices, without writing any platform-specific code. Latest F-Droid build supports following systems: * Play Station 1 via Mednafen PSX (x86/MIPS) and PCSX ReARMed (ARM) * Super Nintendo Entertainment System with bSNES (x86/ARM only) * VisualBoyAdvance with VBA-M * Atari 2600 with Stella * Cave Story aka Dōkutsu Monogatari pseudo-system with NxEngine . Repo Type:git Repo:https://github.com/libretro/RetroArch.git # removed Play Services, fixed build and tackled intro dialog Build:1.0.0.2,37 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 subdir=android/phoenix patch=fdroid-rarch.patch srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,pcsx_rearmed@9c79adfd3,bSNES@033e25b1b,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc forcevercode=yes prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed 's/\$(SRCDIR)/..\/../' -i $$bSNES$$/target-libretro/jni/Android.mk && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk && \ build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=armeabi-v7a && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=armeabi-v7a && \ mv $$stella-libretro$$/libs/armeabi-v7a/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=armeabi-v7a && \ mv $$vba-m$$/src/libretro/libs/armeabi-v7a/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=armeabi-v7a && \ mv $$nxengine$$/libs/armeabi-v7a/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$pcsx_rearmed$$ APP_ABI=armeabi-v7a && \ mv $$pcsx_rearmed$$/libs/armeabi-v7a/* assets/cores/pcsx_rearmed_libretro_neon_android.so && \ $$NDK$$/ndk-build -C $$bSNES$$/target-libretro APP_ABI=armeabi-v7a && \ mv $$bSNES$$/target-libretro/libs/armeabi-v7a/* assets/cores/bsnes_performance_libretro_android.so update=.,libs/appcompat target=android-21 scanignore=libs/appcompat/libs scandelete=.,.. Build:1.0.0.2,38 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 subdir=android/phoenix patch=fdroid-rarch.patch srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc,mednafen-psx@af0ce6574 forcevercode=yes prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk update=.,libs/appcompat target=android-21 scanignore=libs/appcompat/libs scandelete=.,.. build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=mips && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=mips && \ mv $$stella-libretro$$/libs/mips/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=mips && \ mv $$vba-m$$/src/libretro/libs/mips/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=mips && \ mv $$nxengine$$/libs/mips/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$mednafen-psx$$/jni APP_ABI=mips && \ mv $$mednafen-psx$$/libs/mips/* assets/cores/mednafen_psx_libretro_android.so Build:1.0.0.2,39 disable=crash commit=9a66975589c5d2544bdfdae2e965b3a27e7149a5 subdir=android/phoenix patch=fdroid-rarch.patch srclibs=libretro-super@9c8997ecc,libretro-overlays@fc92b86be,rarch-common-shaders@cd3175237,vba-m@9a3b3f36a,nxengine@3ad46418b,stella-libretro@618c90ecc,mednafen-psx@af0ce6574,bSNES@033e25b1b forcevercode=yes prebuild=mkdir -p assets/{cores,overlays,shaders_glsl} && \ cp -R $$libretro-overlays$$/* assets/overlays/ && \ cp -R $$libretro-super$$/dist/info assets/ && \ ../../tools/cg2glsl.py $$rarch-common-shaders$$ assets/shaders_glsl && \ sed 's/\$(SRCDIR)/..\/../' -i $$bSNES$$/target-libretro/jni/Android.mk && \ sed -i "s|RARCH_DIR := ../../..|RARCH_DIR := $(realpath ../../)|" jni/Android.mk update=.,libs/appcompat target=android-21 scanignore=libs/appcompat/libs scandelete=.,.. build=CFLAGS="-D_ANDROID_KEYCODES_H" $$NDK$$/ndk-build -C . APP_ABI=x86 && \ $$NDK$$/ndk-build -C $$stella-libretro$$/jni APP_ABI=x86 && \ mv $$stella-libretro$$/libs/x86/* assets/cores/stella_libretro_android.so && \ $$NDK$$/ndk-build -C $$vba-m$$/src/libretro/jni APP_ABI=x86 && \ mv $$vba-m$$/src/libretro/libs/x86/* assets/cores/vbam_libretro_android.so && \ $$NDK$$/ndk-build -C $$nxengine$$/jni APP_ABI=x86 && \ mv $$nxengine$$/libs/x86/* assets/cores/nxengine_libretro_android.so && \ $$NDK$$/ndk-build -C $$bSNES$$/target-libretro APP_ABI=x86 && \ mv $$bSNES$$/target-libretro/libs/x86/* assets/cores/bsnes_performance_libretro_android.so && \ $$NDK$$/ndk-build -C $$mednafen-psx$$/jni APP_ABI=x86 && \ mv $$mednafen-psx$$/libs/x86/* assets/cores/mednafen_psx_libretro_android.so Maintainer Notes: Releases are hard to pinpoint. Tags currently make sense for desktop version only. See http://www.libretro.com/index.php/downloads/ for exact release dates. Some modules have to be built from commits published after upstream release to fix compilation issues, everything else comes from commits as close to apk publishing date as possible. See also: https://github.com/libretro/RetroArch/wiki/Compilation-guide-(Android-from-Linux) https://github.com/libretro/libretro-super/blob/HEAD/libretro-fetch.sh https://github.com/libretro/libretro-super/blob/HEAD/libretro-build-android-mk.sh Version codes: +0: - (upstream) +1: armv7 +2: mips +3: x86 (CV) . Archive Policy:6 versions Auto Update Mode:None Update Check Mode:None Vercode Operation:%c + 3 Current Version:1.0.0.2 Current Version Code:39