Categories:Games License:MIT Web Site:http://w84death.itch.io/tanks-of-freedom Source Code:https://github.com/w84death/Tanks-of-Freedom Issue Tracker:https://github.com/w84death/Tanks-of-Freedom/issues Bitcoin:18oHovhxpevALZFcjH3mgNKB1yLi3nNFRY Summary:Indie Turn Based Strategy in Isometric Pixel Art Description: Classic turn-based strategy game with two armies fighting against each other. Challenge yourself in campaign against AI or hot-seat battle with a friend. Using easy map editor you can create any imaginable scenario to play and share online for others to discover! Each 32x32 sprite was handcrafted in gorgeous, 16 colour pixel art. Original soundtrack was made on Access Virus C and Korg Electribe. Sound effects were made on real GameBoy hardware. Game is open-source and runs smoothly thanks to Godot Engine. . Repo Type:git Repo:https://github.com/w84death/Tanks-of-Freedom.git Build:0.1,1 commit=425f5328dba8414afabf72fcab6d572e0dbbebb4 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"1\"\nversion/name=\"0.1\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.3.3-beta,2 commit=c6e779864e8c4d4b459850819b74d0e89202f2b8 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"2\"\nversion/name=\"0.3.3-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.3.4-beta,3 commit=29c2902a66e463e88d26f92bb3ab1d97f1e7e564 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"3\"\nversion/name=\"0.3.4-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.3.5-beta,4 commit=71af1792c2cdfea088f3dd77012c814d755ff790 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"4\"\nversion/name=\"0.3.5-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.3.6.1-beta,6 commit=bb5c6698dc3602db9ba28209d240a679573a95d1 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"6\"\nversion/name=\"0.3.6.1-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.3.7-beta,7 commit=f70b833660371786493b37de14f3ace4c24cd1b5 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"7\"\nversion/name=\"0.3.7-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar,godot/drivers/builtin_openssl2/crypto/pkcs7/p7/ build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Build:0.4.0.1-beta,8 commit=3286a24845e9765211578e2f2c1b1001ad1da9d7 output=tof.apk srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f prebuild=mkdir tof && \ bash -O extglob -c "mv !(tof) tof" && \ printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"8\"\nversion/name=\"0.4.0.1-beta\"\n" > tof/export.cfg && \ cp -R $$Godot$$ godot target=android-19 scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar,godot/drivers/builtin_openssl2/crypto/pkcs7/p7/ build=cd godot && \ scons -j 8 p=server && \ for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \ export ANDROID_NDK_ROOT=$$NDK$$ && \ scons -j 8 p=android target=release && \ mkdir -p platform/android/java/libs/armeabi && \ cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \ pushd platform/android/java/ && \ ant release && \ popd && \ export HOME=$PWD && \ mkdir -p ~/.godot/templates/ && \ cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \ cd ../tof && \ ../godot/bin/godot_server.server.tools.* -export Android ../tof.apk Auto Update Mode:None Update Check Mode:None