Categories:Games License:GPLv3 Web Site:https://github.com/bkueng/clash_of_balls Source Code:https://github.com/bkueng/clash_of_balls Issue Tracker:https://github.com/bkueng/clash_of_balls/issues Auto Name:Clash of Balls Summary:2-player accelerometer game Description: Prove your sensitive control skills and compete with your friends over WiFi in various levels. Try to destroy your rivals by pushing them into the black void and become the true master of balls. Don't forget to make use of the mighty power-ups that will appear eventually. And always be aware of the danger that you have to face out there. But remember, you are alone and there is only one survivor. Games are played peer-to-peer; so no server is used, but each player needs to be in the same network to see each other. If the device supports it, Clash of Balls should also run via Bluetooth. For the best game experience, the WiFi needs low latencies. You can also create a Hotspot and let others connect. The aim of the game is to bounce the other players out of the field by balancing your device.The game should be self-explanatory, there is a Help Menu. When the game starts and the countdown is shown, hold your device still in the desired position, where your ball should not move. During the game, tilt the device to move your player to a certain direction. For physics simulation, JBox2D is used, a Java implementation of the 2D physics engine Box2D. . Repo Type:git Repo:https://github.com/bkueng/clash_of_balls.git Build:1.11,111 commit=v1.11 srclibs=Jbox2d@691 init=zip -r native.zip libs/armeabi rm=libs/jbox2d-library-2.1.2.1-SNAPSHOT.jar prebuild=echo 'source.dir=src;$$Jbox2d$$/src/main/java' >> ant.properties build=unzip native.zip Maintainer Notes: Could build the alljoyn native library: https://git.allseenalliance.org/gerrit . Auto Update Mode:None Update Check Mode:Tags Current Version:1.11 Current Version Code:111