003f2e471b
the License: tag should only have one license in it. It cannot represent the complexity of licenses that apply to parts of the app, or apps that have the entire thing released under more than one license. The License: tag should be used to show the least restrictive license that the whole app can be used under. When multiple licenses are combined, that usually means the most restrictive wins. closes #380
72 lines
3 KiB
Plaintext
72 lines
3 KiB
Plaintext
Categories:Games
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License:CC-BY-SA-3.0
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Web Site:http://minetest.net
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Source Code:https://github.com/minetest/minetest
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Issue Tracker:http://www.minetest.net/development/#reporting-issues
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Donate:http://www.minetest.net/development/#donate
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Name:Minetest
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Summary:Near infinite world block sandbox game
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Description:
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Minetest is a near infinite world block sandbox game and a game engine, inspired
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by InfiniMiner, Minecraft and the like.
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Features:
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* Explore, dig and build in a voxel world, and craft stuff from raw materials to help you along the way.
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* Play with your friends on public servers or self hosted servers
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* Easy plugin based Modding API used to add blocks, tools and features to the game.
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* Voxel based lighting with gameplay consequences (light caves and buildings with torches)
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* Almost infinite world and several beautiful map generators.
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* Runs natively on Windows, Linux, OS X, FreeBSD and Android
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* Supports multiple languages, translated by the community.
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* A constant development to add new functionalities for end-users
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.
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Repo Type:git
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Repo:https://github.com/minetest/minetest.git
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Build:0.4.12.12,12
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commit=315b00d15081d1f56f0e2de22a4ff1a393ab7f22
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subdir=build/android
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output=bin/Minetest-release-unsigned.apk
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srclibs=MinetestGame@03c00a831d5c2fd37096449bee49557879068af1
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prebuild=mkdir ../../games/minetest_game && \
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cp -R $$MinetestGame$$/* ../../games/minetest_game && \
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sed -i 's/ --system=linux-x86_64//' Makefile
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build=printf "%s\n%s\n%s" "ANDROID_NDK = $$NDK$$" "NDK_MODULE_PATH = $$NDK$$/toolchains" "SDKFOLDER = $$SDK$$" > path.cfg && \
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for n in 1 2 3; do make release && \
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break; done
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Build:0.4.13.13,13
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commit=d44fceac7e1237b00c6431ee1bb5805b602d0dcd
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subdir=build/android
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output=bin/Minetest-release-unsigned.apk
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srclibs=MinetestGame@2392842948b114670334eabbb593b66e1427747c
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prebuild=mkdir ../../games/minetest_game && \
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cp -R $$MinetestGame$$/* ../../games/minetest_game && \
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sed -i 's/VERS_MAJOR/VERSION_MAJOR/;s/VERS_MINOR/VERSION_MINOR/;s/VERS_PATCH/VERSION_PATCH/' Makefile
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build=printf "%s\n%s\n%s" "ANDROID_NDK = $$NDK$$" "NDK_MODULE_PATH = $$NDK$$/toolchains" "SDKFOLDER = $$SDK$$" > path.cfg && \
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make release
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Build:0.4.14.14,14
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commit=854d9e3745304f5f420805818de99e5e6d1b2596
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subdir=build/android
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output=build/outputs/apk/Minetest-release-unsigned.apk
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srclibs=MinetestGame@e7a55734d3de051d6565ebe28a9dd53043f9b352
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prebuild=cp -R $$MinetestGame$$ ../../games/minetest_game
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build=printf "%s\n%s" "ndk.dir = $$NDK$$" "sdk.dir = $$SDK$$" > local.properties && \
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make release
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Build:0.4.15.16,16
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commit=231ac33d34dfaaddf292c5f31b1eae43eeefba2d
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subdir=build/android
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output=build/outputs/apk/Minetest-release-unsigned.apk
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srclibs=MinetestGame@3c9d0893ee82cf1d68fa7366e14435ea5009fa51
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prebuild=cp -R $$MinetestGame$$ ../../games/minetest_game
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build=printf "%s\n%s" "ndk.dir = $$NDK$$" "sdk.dir = $$SDK$$" > local.properties && \
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make release
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Auto Update Mode:None
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Update Check Mode:None
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