fdroiddata/metadata/ir.hsn6.k2.yml
Hans-Christoph Steiner 6c177c1fc3
rewrite all .txt with 'Auto Update Mode:None' (d-z)
!5262

```bash
for f in `grep --files-with-matches 'Auto Update Mode:None' metadata/*.txt |sed 's,^metadata/\(.*\)\.txt$,\1,'`; do echo $f; done >  /tmp/rewrite
fdroid rewritemeta --to yml `cat /tmp/rewrite`
for f in `cat /tmp/rewrite`; do git rm -f metadata/${f}.txt; git add metadata/${f}.yml; done
```
2019-08-19 18:41:06 +02:00

48 lines
1.3 KiB
YAML

Categories:
- Games
License: GPL-3.0-or-later
SourceCode: https://github.com/HassanHeydariNasab/k2
IssueTracker: https://github.com/HassanHeydariNasab/k2/issues
Bitcoin: 1iNMJMFqDgYp7iUMd4qkP79CiCLSwLPyp
Summary: Catch the moon
Description: |-
Collect stars and finally catch the moon.
The game is developing using Godot v2.1.4.
RepoType: git
Repo: https://github.com/HassanHeydariNasab/k2.git
Builds:
- versionName: 1.1.0
versionCode: 2
commit: 9e85cc98b092aeb36f139c522e97badeb76d87a5
sudo: apt-get install -y g++
output: k2.apk
srclibs:
- Godot@b61462268e9a8a2c86c1abd5bc65cd96659fa979
prebuild:
- mkdir k2
- bash -O extglob -c "mv !(k2) k2"
- cp -R $$Godot$$ godot
target: android-19
build:
- cd godot
- scons -j `nproc` p=server unix_global_settings_path=".."
- export ANDROID_NDK_ROOT=$$NDK$$
- scons -j `nproc` p=android target=release
- pushd platform/android/java/
- gradle assembleRelease
- popd
- export HOME=$PWD
- mkdir -p ../templates/
- cp bin/android_release.apk ../templates
- cd ../k2
- ../godot/bin/godot_server.server.tools.* -export Android ../k2.apk
AutoUpdateMode: None
UpdateCheckMode: None
CurrentVersion: 1.1.0
CurrentVersionCode: 2