fdroiddata/metadata/com.sapos_aplastados.game.clash_of_balls.yml
2019-08-21 11:44:15 +02:00

51 lines
2 KiB
YAML

Categories:
- Games
License: GPL-3.0-only
SourceCode: https://github.com/bkueng/clash_of_balls
IssueTracker: https://github.com/bkueng/clash_of_balls/issues
AutoName: Clash of Balls
Description: |-
Prove your sensitive control skills and compete with your friends over WiFi in
various levels. Try to destroy your rivals by pushing them into the black void
and become the true master of balls. Don't forget to make use of the mighty
power-ups that will appear eventually. And always be aware of the danger that
you have to face out there. But remember, you are alone and there is only one
survivor.
Games are played peer-to-peer; so no server is used, but each player needs to be
in the same network to see each other. If the device supports it, Clash of Balls
should also run via Bluetooth. For the best game experience, the WiFi needs low
latencies. You can also create a Hotspot and let others connect.
The aim of the game is to bounce the other players out of the field by balancing
your device.The game should be self-explanatory, there is a Help Menu. When the
game starts and the countdown is shown, hold your device still in the desired
position, where your ball should not move. During the game, tilt the device to
move your player to a certain direction.
For physics simulation, JBox2D is used, a Java implementation of the 2D physics
engine Box2D.
RepoType: git
Repo: https://github.com/bkueng/clash_of_balls.git
Builds:
- versionName: '1.11'
versionCode: 111
commit: v1.11
init: zip -r native.zip libs/armeabi
srclibs:
- jbox2d-svn@691
rm:
- libs/jbox2d-library-2.1.2.1-SNAPSHOT.jar
prebuild: echo 'source.dir=src;$$jbox2d-svn$$/src/main/java' >> ant.properties
build: unzip native.zip
MaintainerNotes: 'Could build the alljoyn native library: https://git.allseenalliance.org/gerrit'
AutoUpdateMode: None
UpdateCheckMode: Tags
CurrentVersion: '1.11'
CurrentVersionCode: 111