51 lines
2 KiB
YAML
51 lines
2 KiB
YAML
Categories:
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- Games
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License: GPL-3.0-only
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SourceCode: https://github.com/bkueng/clash_of_balls
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IssueTracker: https://github.com/bkueng/clash_of_balls/issues
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AutoName: Clash of Balls
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Description: |-
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Prove your sensitive control skills and compete with your friends over WiFi in
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various levels. Try to destroy your rivals by pushing them into the black void
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and become the true master of balls. Don't forget to make use of the mighty
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power-ups that will appear eventually. And always be aware of the danger that
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you have to face out there. But remember, you are alone and there is only one
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survivor.
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Games are played peer-to-peer; so no server is used, but each player needs to be
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in the same network to see each other. If the device supports it, Clash of Balls
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should also run via Bluetooth. For the best game experience, the WiFi needs low
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latencies. You can also create a Hotspot and let others connect.
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The aim of the game is to bounce the other players out of the field by balancing
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your device.The game should be self-explanatory, there is a Help Menu. When the
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game starts and the countdown is shown, hold your device still in the desired
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position, where your ball should not move. During the game, tilt the device to
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move your player to a certain direction.
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For physics simulation, JBox2D is used, a Java implementation of the 2D physics
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engine Box2D.
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RepoType: git
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Repo: https://github.com/bkueng/clash_of_balls.git
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Builds:
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- versionName: '1.11'
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versionCode: 111
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commit: v1.11
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init: zip -r native.zip libs/armeabi
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srclibs:
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- jbox2d-svn@691
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rm:
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- libs/jbox2d-library-2.1.2.1-SNAPSHOT.jar
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prebuild: echo 'source.dir=src;$$jbox2d-svn$$/src/main/java' >> ant.properties
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build: unzip native.zip
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MaintainerNotes: 'Could build the alljoyn native library: https://git.allseenalliance.org/gerrit'
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AutoUpdateMode: None
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UpdateCheckMode: Tags
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CurrentVersion: '1.11'
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CurrentVersionCode: 111
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