follow left wall
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parent
64ccef590d
commit
586889f543
84
src/main.cc
84
src/main.cc
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@ -17,6 +17,27 @@
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namespace asio = boost::asio;
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enum class Direction : int {
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UP,
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RIGHT,
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DOWN,
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LEFT,
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};
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std::string_view DirectionToString(Direction direction) {
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switch (direction) {
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case Direction::UP:
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return "up";
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case Direction::RIGHT:
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return "right";
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case Direction::DOWN:
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return "down";
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case Direction::LEFT:
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return "left";
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}
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return "(invalid)";
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}
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class Bot {
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asio::any_io_executor executor;
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asio::ip::tcp::socket socket;
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@ -26,13 +47,7 @@ class Bot {
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int goal_x, goal_y;
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int x, y;
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bool up, right, down, left;
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enum class Direction : int {
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UP,
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RIGHT,
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DOWN,
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LEFT,
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};
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Direction heading;
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asio::awaitable<void> Protocol();
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asio::awaitable<void> Join();
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@ -46,7 +61,11 @@ class Bot {
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Bot::Bot(asio::any_io_executor executor, std::string_view name,
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std::string_view pass)
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: executor{executor}, socket{executor}, name{name}, pass{pass} {
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: executor{executor},
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socket{executor},
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name{name},
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pass{pass},
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heading{Direction::LEFT} {
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asio::co_spawn(executor, std::bind(&Bot::Protocol, this), asio::detached);
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}
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@ -113,59 +132,30 @@ asio::awaitable<void> Bot::Join() {
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asio::awaitable<bool> Bot::Move(Direction direction) {
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asio::streambuf buf;
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std::ostream os{&buf};
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std::string_view direction_str;
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switch (direction) {
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case Direction::LEFT:
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direction_str = "left";
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if (left) {
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if (direction == Direction::LEFT && left) {
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co_return false;
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}
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break;
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case Direction::UP:
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direction_str = "up";
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if (up) {
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if (direction == Direction::UP && up) {
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co_return false;
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}
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break;
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case Direction::RIGHT:
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direction_str = "right";
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if (right) {
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if (direction == Direction::RIGHT && right) {
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co_return false;
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}
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break;
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case Direction::DOWN:
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direction_str = "down";
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if (down) {
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if (direction == Direction::DOWN && down) {
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co_return false;
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}
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break;
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}
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os << "move|" << direction_str << std::endl;
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std::cout << "<- Go " << direction_str << std::endl;
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os << "move|" << DirectionToString(direction) << std::endl;
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std::cout << "<- Go " << DirectionToString(direction) << std::endl;
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co_await async_write(socket, buf.data(), asio::use_awaitable);
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co_return true;
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}
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asio::awaitable<void> Bot::ChooseMove() {
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// move closer to the goal if possible
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if (x > goal_x && co_await Move(Direction::LEFT)) {
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co_return;
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// follow left wall
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while (!co_await Move(heading)) {
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heading = Direction{(static_cast<int>(heading) + 1) % 4};
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}
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if (x > goal_y && co_await Move(Direction::UP)) {
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co_return;
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}
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if (x < goal_x && co_await Move(Direction::RIGHT)) {
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co_return;
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}
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if (x < goal_y && co_await Move(Direction::DOWN)) {
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co_return;
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}
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// choose a random direction
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std::uniform_int_distribution<int> direction{0, 3};
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while (!co_await Move(Direction{direction(generator)}))
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;
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heading = Direction{(static_cast<int>(heading) + 3) % 4};
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co_return;
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}
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