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8
blunderboard-py/.idea/.gitignore
vendored
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8
blunderboard-py/.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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10
blunderboard-py/.idea/blunderboard-py.iml
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10
blunderboard-py/.idea/blunderboard-py.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/venv" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
blunderboard-py/.idea/misc.xml
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4
blunderboard-py/.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (blunderboard-py)" project-jdk-type="Python SDK" />
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</project>
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8
blunderboard-py/.idea/modules.xml
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8
blunderboard-py/.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/blunderboard-py.iml" filepath="$PROJECT_DIR$/.idea/blunderboard-py.iml" />
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</modules>
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</component>
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</project>
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6
blunderboard-py/.idea/vcs.xml
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6
blunderboard-py/.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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@ -2,6 +2,9 @@ from stockfish import Stockfish
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from playsound import playsound
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from playsound import playsound
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from pathlib import Path
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from pathlib import Path
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import random
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import random
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from pgn_parser import parser, pgn
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# import RPi.GPIO as GPIO
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settings = {
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settings = {
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"Debug Log File": "",
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"Debug Log File": "",
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@ -46,39 +49,66 @@ class Game:
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A class representing the game state
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A class representing the game state
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"""
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"""
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def __init__(self, settings: dict):
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def __init__(self, engine_settings: dict):
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self.engine = Stockfish("/usr/local/bin/stockfish")
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self.engine = Stockfish("/usr/bin/stockfish")
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self.settings = settings
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self.settings = engine_settings
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self.engine.update_engine_parameters(self.settings)
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self.engine.update_engine_parameters(self.settings)
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self.matrix = BoardReader()
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self.matrix = BoardReader()
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self.current_evaluation = self.engine.get_evaluation()
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self.current_evaluation = self.engine.get_evaluation() # This is not necessary, now that I think about it.
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self.evaluations = []
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self.evaluations = []
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self.engine.set_position()
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self.engine.set_position()
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def make_move(move) -> None:
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def move_was_blunder(self) -> bool:
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"""
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"""
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Makes a move on the board and updates the game state
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Returns true if the last move was a blunder
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:param move:
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:return: bool
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:return: None
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"""
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"""
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if len(self.evaluations) > 1:
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if self.engine.is_move_correct(move):
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self.engine.make_moves_from_current_position([move])
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self.current_evaluation = self.engine.get_evaluation()
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self.evaluations.append(self.current_evaluation)
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if move_was_blunder():
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# If the played move was a blunder play a random sound from the sound path
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playsound(random.choice(sound_path))
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def move_was_blunder() -> bool:
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"""
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Returns true if the last move was a blunder
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:return: bool
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"""
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previous_evaluation = self.evaluations[-1]
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previous_evaluation = self.evaluations[-1]
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return self.current_evaluation["value"] < (previous_evaluation["value"] + 3) # TODO This is not a
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return abs(self.current_evaluation["value"] - previous_evaluation["value"]) > 300
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# particularly good way to identify a blunder
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# TODO This is not a particularly good way to identify a blunder
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else:
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return False
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def make_move(self, move) -> None:
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"""
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Makes a move on the board and updates the game state
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:param move:
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:return: None
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"""
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if self.engine.is_move_correct(move):
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self.engine.make_moves_from_current_position([move])
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self.current_evaluation = self.engine.get_evaluation()
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self.evaluations.append(self.current_evaluation)
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if self.move_was_blunder():
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# If the played move was a blunder play a random sound from the sound path
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# playsound(random.choice(sound_path))
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print("Blunder!")
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def __str__(self):
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def __str__(self):
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return ""
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return ""
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def get_moves_from_pgn(pgn_file: Path):
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"""
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Returns a list of moves from a PGN file
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:param pgn_file: str
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:return: list
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"""
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with open(pgn_file, "r") as f:
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pgn_file = f.read()
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return parser.parse(pgn_file, actions=pgn.Actions())
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test_game = Game(settings)
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pgn_path = Path("../spongeboyahoy_vs_tomlx.pgn")
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moves = get_moves_from_pgn(pgn_path)
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for i in range(1, 250):
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print(str(moves.move(i)).split(". ")[1].split(" ")[0])
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test_game.make_move(str(moves.move(i)).split(". ")[1].split(" ")[0])
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print(test_game.current_evaluation)
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test_game.make_move(str(moves.move(i)).split(". ")[1].split(" ")[1])
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print(test_game.current_evaluation)
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@ -1,2 +1,4 @@
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stockfish
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stockfish
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playsound
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playsound
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pygobject
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pgn_parser
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