cleanup
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@ -3,38 +3,35 @@ from pathlib import Path
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from pygame import mixer
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import random
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from stockfish import Stockfish
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import time
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import movegenerator
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sound_path = Path("../../sounds")
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settings = { # TODO Move to a config file
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"Debug Log File": "stocklog.txt",
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"Contempt": 0,
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"Min Split Depth": 0,
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"Threads": 1,
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# More threads will make the engine stronger, but should be kept at less than the
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# number of logical processors on your computer.
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"Ponder": "false",
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"Hash": 256,
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# Default size is 16 MB. It's recommended that you increase this value, but keep it
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# as some power of 2. E.g., if you're fine using 2 GB of RAM, set Hash to 2048
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# (11th power of 2).
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"MultiPV": 1,
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"Skill Level": 20,
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"Move Overhead": 10,
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"Minimum Thinking Time": 20,
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"Slow Mover": 100,
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"UCI_Chess960": "false",
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"UCI_LimitStrength": "false",
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"UCI_Elo": 1350,
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# "NNUE": "true", # TODO Find out if NNUE can be used with the python wrapper
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}
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class BlunderEvaluator:
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default_engine_settings = {
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"Debug Log File": "stocklog.txt",
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"Contempt": 0,
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"Min Split Depth": 0,
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"Threads": 1,
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# More threads will make the engine stronger, but should be kept at less than
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# the number of logical processors on your computer.
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"Ponder": "false",
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"Hash": 256,
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# Default size is 16 MB. It's recommended that you increase this value, but keep
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# it as some power of 2. E.g., if you're fine using 2 GB of RAM, set Hash to
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# 2048 (11th power of 2).
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"MultiPV": 1,
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"Skill Level": 20,
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"Move Overhead": 10,
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"Minimum Thinking Time": 20,
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"Slow Mover": 100,
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"UCI_Chess960": "false",
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"UCI_LimitStrength": "false",
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"UCI_Elo": 1350,
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# "NNUE": "true", # TODO Find out if NNUE can be used with the python wrapper
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}
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def __init__(self, engine_settings: dict):
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def __init__(self, engine_settings: dict = default_engine_settings):
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self.engine = Stockfish("/usr/bin/stockfish")
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self.settings = engine_settings
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self.engine.update_engine_parameters(self.settings)
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@ -49,7 +46,7 @@ class BlunderEvaluator:
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def reset(self):
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self.engine.set_position()
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def make_move(self, move) -> None:
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def move(self, move) -> None:
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"""
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Makes a move on the board and updates the game state
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:param move: str
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@ -64,7 +61,8 @@ class BlunderEvaluator:
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print(self.current_wdl)
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print(self.current_evaluation)
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if self.move_was_blunder():
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# If the played move was a blunder play a random sound from the blunder path
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# If the played move was a blunder play a random sound from the blunder
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# path
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self.play_sound("blunder")
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print("Blunder!")
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else:
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@ -106,4 +104,4 @@ class BlunderEvaluator:
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Returns the current board state
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:return: str
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"""
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return self.engine.get_board_visual()
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return self.engine.get_board_visual()
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