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No commits in common. "master" and "393f92a5d9bf935f5edef1b8bc4790e731b8a9b1" have entirely different histories.
master
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393f92a5d9
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@ -1,4 +1,3 @@
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*.xdc
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*.nes
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*.swp
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.DS_Store
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.nes
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.DS_Store
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32
index.html
32
index.html
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@ -1,14 +1,29 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>NES Emulator</title>
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<script type="text/javascript" src="jsnes.js"></script>
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<script type="text/javascript" src="nes-embed.js"></script>
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<script>window.onload = function(){nes_load_url("nes-canvas", "mario.nes");}</script>
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</head>
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<body>
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<div style="margin: auto; width: 75%;">
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<canvas id="nes-canvas" width="256" height="240" style="width: 100%"/>
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</div>
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<p>DPad: Arrow keys<br/>Start: Return, Select: Tab<br/>A Button: A, B Button: S</p>
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</body>
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</html>
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<!-- <!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<title>Super Mario Bros. (World)</title>
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<script src="webxdc.js"></script>
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<script src="jsnes.min.js"></script>
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<script src="nes-embed.js"></script>
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</head>
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<body style="margin: 0;">
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<!--
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<body>
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<input id="input" type="text"/>
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<a href="" onclick="sendMsg(); return false;">Send</a>
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<p id="output"></p>
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@ -24,11 +39,6 @@
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window.webxdc.setUpdateListener(receiveUpdate, 0);
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</script>
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-->
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<canvas id="nes-canvas" width="256" height="240" style="width: 100vw; height: 100vh; margin: 0; object-fit: contain;"/>
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<p>DPad: Arrow keys<br/>Start: Return, Select: Tab<br/>A Button: A, B Button: S</p>
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<script>
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nes_load_url("nes-canvas", "Super Mario Bros. (World).nes");
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</script>
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</body>
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</html>
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-->
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@ -1 +0,0 @@
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name = "Super Mario Bros. (World)"
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23
nes-embed.js
23
nes-embed.js
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@ -130,26 +130,3 @@ function nes_load_url(canvas_id, path){
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document.addEventListener('keydown', (event) => {keyboard(nes.buttonDown, event)});
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document.addEventListener('keyup', (event) => {keyboard(nes.buttonUp, event)});
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function saveState(){
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try{
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var saveData = JSON.stringify(nes.toJSON());
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localStorage.setItem(romName, saveData);
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}catch(oException){
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if(oException.name == 'QuotaExceededError'){
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console.log('localStorage out of memory');
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localStorage.clear();
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localStorage.setItem(calcMD5(rompath), saveData);
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}
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}
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}
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function loadState(){
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var saveData = localStorage.getItem(romName);
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if( saveData == null ) {
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console.log("nothing to load");
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return;
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}
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var decodedData = JSON.parse(saveData);
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nes.fromJSON(decodedData);
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}
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