small rework
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4917af4d82
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CONCEPT.md
23
CONCEPT.md
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@ -37,17 +37,12 @@ One day lasts half an hour or so ingame.
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* 0200 begin of curfew
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* 0600 end of curfew
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Every charakter should sleep around 4 hours a day, else they suffer.
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Every charakter should sleep around 4-10 hours a day, else they suffer.
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The longer you sleep, the faster you can move by day.
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Players can read/chat in that time. There should be alarms to wake them up again.
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Modules of starting character days, randomly chosen:
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* riding public transport
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* working
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* going to the store
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* surfing fakebook
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* sleeping
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If you aren't actively playing, your character just does his routine and sustains himself.
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If you aren't actively playing, your character just does their routine and sustains themself.
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They work just enough to pay their rent, not a bit more.
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# How you play
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@ -71,7 +66,7 @@ Hacking
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Producing
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* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
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* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
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* How can you build networks which can sustain others?
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* you can build networks which can sustain other new Commons projects. Just connect with people over mastodon.
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* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
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* How do you get a market? Shopping infrastructure
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@ -79,7 +74,6 @@ Politics
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* Demonstrations build Pressure you can use as political currency
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* Network of Decision Makers you need to influence and where you can get to
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* Modules of Policy which help Commoners
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* Withstand privatisations
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Mobility
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* Fare dodging
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@ -89,6 +83,8 @@ Mobility
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Housing
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* Rent a standardized container
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* Sleep on Coffin Hotels (expensive, but flexible)
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* Execs own Penthouses
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* Alternative living projects
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* Squats
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* Wohnbaugenossenschaften
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@ -103,7 +99,6 @@ Activism
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Combat
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* Nazis
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* Police
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* Machos?
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* Other forms of crime, which sink with further game progress?
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* Helping refugees flee?
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* Corporate Security Forces
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@ -567,10 +562,12 @@ Motivation arises from
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Everything else is related to this: subsystems of the game, roles, classes, minigames.
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### yet to conceptualize
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### Ideas
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universal snitch system
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Teamwork in minigames
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can players participate in religion?
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Refugees
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