small rework

master
b3yond 2017-08-18 11:31:04 +02:00
parent 4917af4d82
commit 414f838ff1
1 changed files with 10 additions and 13 deletions

View File

@ -37,17 +37,12 @@ One day lasts half an hour or so ingame.
* 0200 begin of curfew
* 0600 end of curfew
Every charakter should sleep around 4 hours a day, else they suffer.
Every charakter should sleep around 4-10 hours a day, else they suffer.
The longer you sleep, the faster you can move by day.
Players can read/chat in that time. There should be alarms to wake them up again.
Modules of starting character days, randomly chosen:
* riding public transport
* working
* going to the store
* surfing fakebook
* sleeping
If you aren't actively playing, your character just does his routine and sustains himself.
If you aren't actively playing, your character just does their routine and sustains themself.
They work just enough to pay their rent, not a bit more.
# How you play
@ -71,7 +66,7 @@ Hacking
Producing
* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
* How can you build networks which can sustain others?
* you can build networks which can sustain other new Commons projects. Just connect with people over mastodon.
* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
* How do you get a market? Shopping infrastructure
@ -79,7 +74,6 @@ Politics
* Demonstrations build Pressure you can use as political currency
* Network of Decision Makers you need to influence and where you can get to
* Modules of Policy which help Commoners
* Withstand privatisations
Mobility
* Fare dodging
@ -89,6 +83,8 @@ Mobility
Housing
* Rent a standardized container
* Sleep on Coffin Hotels (expensive, but flexible)
* Execs own Penthouses
* Alternative living projects
* Squats
* Wohnbaugenossenschaften
@ -103,7 +99,6 @@ Activism
Combat
* Nazis
* Police
* Machos?
* Other forms of crime, which sink with further game progress?
* Helping refugees flee?
* Corporate Security Forces
@ -567,10 +562,12 @@ Motivation arises from
Everything else is related to this: subsystems of the game, roles, classes, minigames.
### yet to conceptualize
### Ideas
universal snitch system
Teamwork in minigames
can players participate in religion?
Refugees