small rework

This commit is contained in:
b3yond 2017-08-18 11:31:04 +02:00
parent 4917af4d82
commit 414f838ff1

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@ -37,17 +37,12 @@ One day lasts half an hour or so ingame.
* 0200 begin of curfew * 0200 begin of curfew
* 0600 end of curfew * 0600 end of curfew
Every charakter should sleep around 4 hours a day, else they suffer. Every charakter should sleep around 4-10 hours a day, else they suffer.
The longer you sleep, the faster you can move by day.
Players can read/chat in that time. There should be alarms to wake them up again. Players can read/chat in that time. There should be alarms to wake them up again.
Modules of starting character days, randomly chosen: If you aren't actively playing, your character just does their routine and sustains themself.
* riding public transport They work just enough to pay their rent, not a bit more.
* working
* going to the store
* surfing fakebook
* sleeping
If you aren't actively playing, your character just does his routine and sustains himself.
# How you play # How you play
@ -71,7 +66,7 @@ Hacking
Producing Producing
* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse * Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff * Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
* How can you build networks which can sustain others? * you can build networks which can sustain other new Commons projects. Just connect with people over mastodon.
* Surplus has negative consequences? Your avatar gets uglier? lol. taxes? * Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
* How do you get a market? Shopping infrastructure * How do you get a market? Shopping infrastructure
@ -79,7 +74,6 @@ Politics
* Demonstrations build Pressure you can use as political currency * Demonstrations build Pressure you can use as political currency
* Network of Decision Makers you need to influence and where you can get to * Network of Decision Makers you need to influence and where you can get to
* Modules of Policy which help Commoners * Modules of Policy which help Commoners
* Withstand privatisations
Mobility Mobility
* Fare dodging * Fare dodging
@ -89,6 +83,8 @@ Mobility
Housing Housing
* Rent a standardized container * Rent a standardized container
* Sleep on Coffin Hotels (expensive, but flexible)
* Execs own Penthouses
* Alternative living projects * Alternative living projects
* Squats * Squats
* Wohnbaugenossenschaften * Wohnbaugenossenschaften
@ -103,7 +99,6 @@ Activism
Combat Combat
* Nazis * Nazis
* Police * Police
* Machos?
* Other forms of crime, which sink with further game progress? * Other forms of crime, which sink with further game progress?
* Helping refugees flee? * Helping refugees flee?
* Corporate Security Forces * Corporate Security Forces
@ -567,10 +562,12 @@ Motivation arises from
Everything else is related to this: subsystems of the game, roles, classes, minigames. Everything else is related to this: subsystems of the game, roles, classes, minigames.
### yet to conceptualize ### Ideas
universal snitch system universal snitch system
Teamwork in minigames Teamwork in minigames
can players participate in religion? can players participate in religion?
Refugees