Insights from first meeting

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b3yond 2018-07-17 15:39:35 +02:00
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@ -54,9 +54,9 @@ sustains themself. They work just enough to pay their rent, not a bit more.
The Interface would be a browser:
* one window displays the view of the player (ego-perspective, mini-games, information HUD)
* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses,
* one window displays a mastodon instance which displays the ingame fediverse, but also connects to RL fediverses,
* one window displays the fakebook, ingame public social network + messenger.
* other windows are used for links created in the game itself, maybe being displayed on wordpress instances.
* other windows are used for links created in the game itself, maybe being displayed on wordpress/hugo instances.
### Gameplay
@ -71,6 +71,7 @@ Producing
* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
* you can build networks which can sustain other new Commons projects. Just connect with people over mastodon.
* You have to work the full time, or you can violate strike law. But how much you earn depends on how good you are.
* Commoners Production minigames could include cooperation elements.
* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
* How do you get a market? Shopping infrastructure
@ -261,6 +262,7 @@ Software
* cryptoMSG
* Blogs
* Cryptocoin
* Reverse Engineering (allows to use Corporate Research)
* A Game to promote solidary economies (very meta, but why not?)
Hardware

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# Game Modules
These modules are in the game. Some are dependent on each other. They could be
implemented in this order:
## Interface: Life overview/Profile
**Character Class: Wageslave**
**Character Class: Precarion**
Running Costs
* Mobility
* Housing
Mobility
* use public transport system
## Interface: Minigames
Minigames
* Click on "start working"
* Gardening
* Coding
* Hardware Puzzle
* Drink mixing
* Ad design / Ad control
## Interface: Fakebook
1 Tag im Leben / Tutorial
Climate Catastrophe
* Vermittlung der Backgroundstory?
News - what happened today in GameCity?
Public Figures (Premium NPCs)
Relationships with NPCs
## Interface: Plan Production
Found an organization
**Character Class: Exec**
Sell stuff on the market
Research Trees
## Interface: Mastodon
Build networks of coops
Hacking
* Attack sites
* Build sites
## Interface: 3D-FPS
World Generation
Crafting
* Build Houses
* Organize Parties, Demonstrations
Build own Infrastructure
Grafitti
Combat
## Interface: Surveillance interface
**Character Class: Police**
Police & Crime
* crime to survive, as a goal, because it's funny
## Interface: Politics menu
Politics
* Parliament & Policy Slots
* Activism & Public Opinion
* Laws
* Political Parties
Ecosystem of different economic factors
* Government subsidies
* Market forces
* Buying factors...
* Interests in Coops