Insights from first meeting
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@ -54,9 +54,9 @@ sustains themself. They work just enough to pay their rent, not a bit more.
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The Interface would be a browser:
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* one window displays the view of the player (ego-perspective, mini-games, information HUD)
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* one window displays a mastodon instance which displays the ingame fediverse, but also connects to IRL fediverses,
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* one window displays a mastodon instance which displays the ingame fediverse, but also connects to RL fediverses,
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* one window displays the fakebook, ingame public social network + messenger.
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* other windows are used for links created in the game itself, maybe being displayed on wordpress instances.
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* other windows are used for links created in the game itself, maybe being displayed on wordpress/hugo instances.
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### Gameplay
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@ -71,6 +71,7 @@ Producing
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* Something not entirely boring maybe? Minigames where you can get better with experience, but which are also diverse
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* Build, purchase or give away machines for automation, so you can quit doing that bullshit and start with other stuff
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* you can build networks which can sustain other new Commons projects. Just connect with people over mastodon.
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* You have to work the full time, or you can violate strike law. But how much you earn depends on how good you are.
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* Commoners Production minigames could include cooperation elements.
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* Surplus has negative consequences? Your avatar gets uglier? lol. taxes?
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* How do you get a market? Shopping infrastructure
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@ -261,6 +262,7 @@ Software
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* cryptoMSG
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* Blogs
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* Cryptocoin
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* Reverse Engineering (allows to use Corporate Research)
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* A Game to promote solidary economies (very meta, but why not?)
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Hardware
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@ -0,0 +1,94 @@
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# Game Modules
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These modules are in the game. Some are dependent on each other. They could be
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implemented in this order:
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## Interface: Life overview/Profile
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**Character Class: Wageslave**
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**Character Class: Precarion**
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Running Costs
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* Mobility
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* Housing
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Mobility
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* use public transport system
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## Interface: Minigames
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Minigames
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* Click on "start working"
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* Gardening
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* Coding
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* Hardware Puzzle
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* Drink mixing
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* Ad design / Ad control
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## Interface: Fakebook
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1 Tag im Leben / Tutorial
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Climate Catastrophe
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* Vermittlung der Backgroundstory?
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News - what happened today in GameCity?
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Public Figures (Premium NPCs)
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Relationships with NPCs
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## Interface: Plan Production
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Found an organization
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**Character Class: Exec**
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Sell stuff on the market
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Research Trees
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## Interface: Mastodon
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Build networks of coops
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Hacking
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* Attack sites
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* Build sites
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## Interface: 3D-FPS
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World Generation
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Crafting
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* Build Houses
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* Organize Parties, Demonstrations
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Build own Infrastructure
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Grafitti
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Combat
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## Interface: Surveillance interface
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**Character Class: Police**
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Police & Crime
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* crime to survive, as a goal, because it's funny
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## Interface: Politics menu
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Politics
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* Parliament & Policy Slots
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* Activism & Public Opinion
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* Laws
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* Political Parties
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Ecosystem of different economic factors
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* Government subsidies
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* Market forces
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* Buying factors...
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* Interests in Coops
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