treasurehunting2/PySDL2-0.9.5/sdl2/messagebox.py
2017-05-13 11:00:53 +02:00

55 lines
2.3 KiB
Python

from ctypes import Structure, c_int, c_char_p, POINTER
from .dll import _bind
from .stdinc import Uint8, Uint32
from .video import SDL_Window
__all__ = ["SDL_MESSAGEBOX_ERROR", "SDL_MESSAGEBOX_WARNING",
"SDL_MESSAGEBOX_INFORMATION", "SDL_MessageBoxFlags",
"SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT",
"SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT",
"SDL_MessageBoxButtonFlags", "SDL_MessageBoxButtonData",
"SDL_MessageBoxColor", "SDL_MESSAGEBOX_COLOR_BACKGROUND",
"SDL_MESSAGEBOX_COLOR_TEXT", "SDL_MESSAGEBOX_COLOR_BUTTON_BORDER",
"SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND",
"SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED", "SDL_MESSAGEBOX_COLOR_MAX",
"SDL_MessageBoxColorType", "SDL_MessageBoxColorScheme",
"SDL_MessageBoxData", "SDL_ShowMessageBox",
"SDL_ShowSimpleMessageBox"
]
SDL_MESSAGEBOX_ERROR = 0x00000010
SDL_MESSAGEBOX_WARNING = 0x00000020
SDL_MESSAGEBOX_INFORMATION = 0x00000040
SDL_MessageBoxFlags = c_int
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002
SDL_MessageBoxButtonFlags = c_int
class SDL_MessageBoxButtonData(Structure):
_fields_ = [("flags", Uint32), ("buttonid", c_int), ("text", c_char_p)]
class SDL_MessageBoxColor(Structure):
_fields_ = [("r", Uint8), ("g", Uint8), ("b", Uint8)]
SDL_MESSAGEBOX_COLOR_BACKGROUND = 0
SDL_MESSAGEBOX_COLOR_TEXT = 1
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER = 2
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND = 3
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED = 4
SDL_MESSAGEBOX_COLOR_MAX = 5
SDL_MessageBoxColorType = c_int
class SDL_MessageBoxColorScheme(Structure):
_fields_ = [("colors", (SDL_MessageBoxColor * SDL_MESSAGEBOX_COLOR_MAX))]
class SDL_MessageBoxData(Structure):
_fields_ = [("flags", Uint32),
("window", POINTER(SDL_Window)),
("title", c_char_p),
("message", c_char_p),
("numbuttons", c_int),
("buttons", POINTER(SDL_MessageBoxButtonData)),
("colorScheme", POINTER(SDL_MessageBoxColorScheme))
]
SDL_ShowMessageBox = _bind("SDL_ShowMessageBox", [POINTER(SDL_MessageBoxData), POINTER(c_int)], c_int)
SDL_ShowSimpleMessageBox = _bind("SDL_ShowSimpleMessageBox", [Uint32, c_char_p, c_char_p, POINTER(SDL_Window)], c_int)