a352281f4c
The godot engine version 1.0 uses openssl version 1.0.1h
which still bundles files like "crypto/pkcs7/p7/a2"
that are seen as binary by the scanner.
As these files aren't really needed for anything,
and even upstream openssl has deleted them in their
commit
7be6b27aaf
"Remove ancient obsolete files under pkcs7."
they can be safely scandeleted.
This is an attempt to get godot based apps build again.
188 lines
9.8 KiB
Plaintext
188 lines
9.8 KiB
Plaintext
Categories:Games
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License:MIT
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Web Site:http://w84death.itch.io/tanks-of-freedom
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Source Code:https://github.com/w84death/Tanks-of-Freedom
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Issue Tracker:https://github.com/w84death/Tanks-of-Freedom/issues
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Bitcoin:18oHovhxpevALZFcjH3mgNKB1yLi3nNFRY
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Summary:Indie Turn Based Strategy in Isometric Pixel Art
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Description:
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Classic turn-based strategy game with two armies fighting against each other.
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Challenge yourself in campaign against AI or hot-seat battle with a friend.
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Using easy map editor you can create any imaginable scenario to play and share
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online for others to discover!
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Each 32x32 sprite was handcrafted in gorgeous, 16 colour pixel art. Original
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soundtrack was made on Access Virus C and Korg Electribe. Sound effects were
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made on real GameBoy hardware. Game is open-source and runs smoothly thanks to
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Godot Engine.
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.
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Repo Type:git
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Repo:https://github.com/w84death/Tanks-of-Freedom.git
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Build:0.1,1
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commit=425f5328dba8414afabf72fcab6d572e0dbbebb4
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"1\"\nversion/name=\"0.1\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Build:0.3.3-beta,2
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commit=c6e779864e8c4d4b459850819b74d0e89202f2b8
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"2\"\nversion/name=\"0.3.3-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Build:0.3.4-beta,3
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commit=29c2902a66e463e88d26f92bb3ab1d97f1e7e564
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"3\"\nversion/name=\"0.3.4-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Build:0.3.5-beta,4
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commit=71af1792c2cdfea088f3dd77012c814d755ff790
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"4\"\nversion/name=\"0.3.5-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Build:0.3.6.1-beta,6
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commit=bb5c6698dc3602db9ba28209d240a679573a95d1
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"6\"\nversion/name=\"0.3.6.1-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Build:0.3.7-beta,7
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commit=f70b833660371786493b37de14f3ace4c24cd1b5
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output=tof.apk
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srclibs=Godot@d3b42e41b0e446938d6634c8783e575de3d0b60f
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prebuild=mkdir tof && \
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bash -O extglob -c "mv !(tof) tof" && \
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printf "[platform:Android]\n\npackage/icon=\"res://icon.png\"\npackage/name=\"Tanks of Freedom\"\npackage/unique_name=\"in.p1x.tanks_of_freedom\"\nversion/code=\"7\"\nversion/name=\"0.3.7-beta\"\n" > tof/export.cfg && \
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cp -R $$Godot$$ godot
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target=android-19
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scandelete=godot/platform/flash/lib/libGL.a,godot/platform/android/libs/google_play_services/libs/google-play-services.jar,godot/drivers/builtin_openssl2/crypto/pkcs7/p7/
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build=cd godot && \
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scons -j 8 p=server && \
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for libname in apk_expansion downloader_library google_play_services play_licensing; do sed -i 's/android-15/android-19/' platform/android/libs/${libname}/project.properties; done && \
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export ANDROID_NDK_ROOT=$$NDK$$ && \
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scons -j 8 p=android target=release && \
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mkdir -p platform/android/java/libs/armeabi && \
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cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so && \
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pushd platform/android/java/ && \
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ant release && \
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popd && \
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export HOME=$PWD && \
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mkdir -p ~/.godot/templates/ && \
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cp platform/android/java/bin/Godot-release-unsigned.apk ~/.godot/templates/android_release.apk && \
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cd ../tof && \
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../godot/bin/godot_server.server.tools.* -export Android ../tof.apk
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buildjni=no
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Auto Update Mode:None
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Update Check Mode:None
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