1.3 KiB
1.3 KiB
Game Modules
These modules are in the game. Some are dependent on each other. They could be implemented in this order:
Interface: Life overview/Profile
Character Class: Wageslave
Character Class: Precarion
Running Costs
- Mobility
- Housing
Mobility
- use public transport system
Interface: Minigames
Minigames
- Click on "start working"
- Gardening
- Coding
- Hardware Puzzle
- Drink mixing
- Ad design / Ad control
Interface: Fakebook
1 Tag im Leben / Tutorial
Climate Catastrophe
- Vermittlung der Backgroundstory?
News - what happened today in GameCity?
Public Figures (Premium NPCs)
Relationships with NPCs
Interface: Plan Production
Found an organization
Character Class: Exec
Sell stuff on the market
Research Trees
Interface: Mastodon
Build networks of coops
Hacking
- Attack sites
- Build sites
Interface: 3D-FPS
World Generation
Crafting
- Build Houses
- Organize Parties, Demonstrations
Build own Infrastructure
Grafitti
Combat
Interface: Surveillance interface
Character Class: Police
Police & Crime
- crime to survive, as a goal, because it's funny
Interface: Politics menu
Politics
- Parliament & Policy Slots
- Activism & Public Opinion
- Laws
- Political Parties
Ecosystem of different economic factors
- Government subsidies
- Market forces
- Buying factors...
- Interests in Coops