95 lines
1.3 KiB
Markdown
95 lines
1.3 KiB
Markdown
# Game Modules
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These modules are in the game. Some are dependent on each other. They could be
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implemented in this order:
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## Interface: Life overview/Profile
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**Character Class: Wageslave**
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**Character Class: Precarion**
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Running Costs
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* Mobility
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* Housing
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Mobility
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* use public transport system
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## Interface: Minigames
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Minigames
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* Click on "start working"
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* Gardening
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* Coding
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* Hardware Puzzle
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* Drink mixing
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* Ad design / Ad control
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## Interface: Fakebook
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1 Tag im Leben / Tutorial
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Climate Catastrophe
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* Vermittlung der Backgroundstory?
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News - what happened today in GameCity?
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Public Figures (Premium NPCs)
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Relationships with NPCs
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## Interface: Plan Production
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Found an organization
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**Character Class: Exec**
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Sell stuff on the market
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Research Trees
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## Interface: Mastodon
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Build networks of coops
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Hacking
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* Attack sites
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* Build sites
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## Interface: 3D-FPS
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World Generation
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Crafting
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* Build Houses
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* Organize Parties, Demonstrations
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Build own Infrastructure
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Grafitti
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Combat
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## Interface: Surveillance interface
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**Character Class: Police**
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Police & Crime
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* crime to survive, as a goal, because it's funny
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## Interface: Politics menu
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Politics
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* Parliament & Policy Slots
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* Activism & Public Opinion
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* Laws
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* Political Parties
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Ecosystem of different economic factors
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* Government subsidies
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* Market forces
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* Buying factors...
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* Interests in Coops
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